Q3A: Shader looks crappy with 'r_vertexlight 1' [solved]

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dichtfux
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Q3A: Shader looks crappy with 'r_vertexlight 1' [solved]

Post by dichtfux »

Hi,

I'm using evillairs e8 texture pack for one of my maps and I recently noticed that the jumppad looks crappy with 'r_vertexlight 1'. Looks as if only one layer of the texture was drawn. I was fine with that if it was the other one :-(

Can I do anything about this? Would be very cool if the jumppad was drawn without the blue swirl thingie, but atm only the blue swirl is drawn.

Images follow to illustrate the problem.

Shot 1) JP with r_vertexlight 0 (ok) :
Image

Shot 2) JP with r_vertexlight 1 (crappy) :
Image

Shot 3) JP with r_vertexlight 1, later in the animation (crappy) :
Image

Thanks in advance,

spirit
Last edited by dichtfux on Tue Jan 16, 2007 12:35 am, edited 1 time in total.
obsidian
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Post by obsidian »

It's a limitation with vertex mode, only one stage of the shader can be displayed.

You can do a workaround using the "vertexremapshader" worldspawn key (see the terrain manual - under "Terrain Related Worldspawn Features") to remap the multi-staged shader with an alternative single stage shader for use in vertex mode only.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
dichtfux
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Post by dichtfux »

Thanks obsidian, I'll definetly do this.

EDIT:
Done, works fine. Problem solved.

For anyone else having the same idea/problem :

How to do this is explained here => Radiant Manual <=
Last edited by dichtfux on Tue Jan 16, 2007 12:38 am, edited 2 times in total.
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Scourge
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Post by Scourge »

Looks like Jim Morrison in the last shot. :paranoid:
dichtfux
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Post by dichtfux »

... after inhaling what? ;-)

Looks more like one of these halloween pumpkins to me.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
spookmineer
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Post by spookmineer »

Well, considering how long he's been dead, it does look like Jim Morrison...
obsidian
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Post by obsidian »

BTW, that texture in your screenshot looks more like a jump ramp than a bounce pad. I'm not sure if that's intended or not.
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dichtfux
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Post by dichtfux »

I know, it looks like something inbetween.

Judging from the name of the texture (e8_jumppad02), evillair seems to consider it a jumppad. I consider it cool. :icon31:

btw : file updated.
- made bridge look less crappy
- made jumppad shader look less crappy with r_vertexlight 1
- moved items around (out of corners) to improve gameflow
- added target_location markers for TDM
- added info_player_intermission-thingie
- fixed mis-alligned textures on many patches / bezier curves
- stuff i forget atm 'cause it's much too late @ GMT+1

EDIT: the time is also responsible for me posting the info above in this thread instead of theone were it belongs to. :icon27:

Posted it there as well. :paranoid: Good night.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
v1l3
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Post by v1l3 »

Scourge wrote:Looks like Jim Morrison in the last shot. :paranoid:
Woh! I can see it, and I haven't even ate the mushrooms yet...far out man! heh
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Scourge
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Post by Scourge »

dichtfux wrote:... after inhaling what? ;-)

Looks more like one of these halloween pumpkins to me.
Image :)
obsidian
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Post by obsidian »

Image

Whoa!
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dichtfux
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Post by dichtfux »

Dammit, you're right! He's talkin' to us from the the.. erm... other side via evillairs jumppad textures?! :paranoid:

Maybe he wants me to retexture my latest map in a weird mushroom-style or something... :icon28:
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
obsidian
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Post by obsidian »

From Team Arena:
Image
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
dichtfux
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Post by dichtfux »

Looks like some weird orc or gorilla to me...

Image
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
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