water <=> sky testmap by ydnar

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
Plan B
Posts: 3599
Joined: Thu Jan 11, 2001 8:00 am

water <=> sky testmap by ydnar

Post by Plan B »

Searched around on shaderlab and here but couldn't find.


I want to do some Q3 mapping and use a testmap ydnar released some time ago as a starting point.

The testmap basically consists of 5/6 of a nifty (moving?) skybox 'seamlessly' joining a water shader, with some woodwork in the middle.

I know I could probably recreate most myself (or could I?) but as I recall it would perfectly serve as a template for what I'm trying to do.


Can someone help me out by pointing me to said testmap's download?
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Check your mail.

Unfortunately, ydnar's restored version of shaderlab is an older one. Good news is, I have bits and pieces of files stored on my HD, I just have to find the time to sort through it (it's all over the place) and send them to ydnar.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Plan B
Posts: 3599
Joined: Thu Jan 11, 2001 8:00 am

Post by Plan B »

Thanks man!

Fortunately you can still get to most q3map2 builds via shaderlab but stuff like this doesn't seem to be around anymore, unless I overlooked a file.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

NP. There are some under the samples directory, but like I said, it's still missing a lot of the newer sample maps.

It's also missing the last two or three builds. I have the Win32 versions of that, but can't find Linux builds anywhere. If anyone has them, please send them to me.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Post Reply