http://www.eurogamer.net/article.php?article_id=66711
American McGee (remember him?) has had a right old pop at Sony and Microsoft, declaring that the PlayStation 3 and Xbox 360 are "just a video card and processor upgrade".
Speaking to CVG in an interview yet to be published, McGee ranted, "The only truly next-gen console out there is the Wii. Everything else is just a video card and processor upgrade."
He reckons Nintendo is going to "capture the hearts" of gamers while "Microsoft and Sony stab each other in the neck" over market-share.
McGee's latest anatomical insight comes as he prepares to release Bad Day LA, his PC and Xbox satirical action-adventure in which Los Angeles is struck by a series of natural disasters, later this year.
American McGee doesn't like PS3 and XBox360
American McGee doesn't like PS3 and XBox360
- Mat Linnett
- Posts: 2483
- Joined: Wed Apr 12, 2000 7:00 am
- Location: The Grizzly Grotto
Speaking of which, grab yer Bad Day LA demo here
After the ambulance you're sent back along the same segment you've just come along (way to show off the game, repeat an entire section 2x) and the game ends shortly after.Eraser wrote:Oh god you're so right about that Foo. It's horrible. What a major disappointment. How can McGee, after working on excellent games like Doom, Quake, Quake 2 and even Alice work on a piece of shit like this?
Didn't even finish the demo. Played it up to the ambulance, then it started to get annoying.
The game sits somewhere between GTA and Simpsons Hit & Run with what it's trying to do. But therein lies part of the problem. It's sitting squarely in occupied territory, and since it's not breaking any moulds it has to do things in superior style to stand out, and it doesn't. The audio sounds like it was recorded in someone's office cubicle (probably was), the demo level was horrendously claustrophobic (random lines of cars and gas to constrain the player's area? Please... this is 2006). So maybe a wide array of items... nope, not even that. Character variety? There was only one kind of dog. Saw some nicely modelled bikes. Could I ride them ? Nah. Houses, maybe you can do in. Eh, no.
Oh and the swaying moronic NPCs remind me greatly of Zelda on the gamecube. Same no-lip-sync drunkard with subtitles thing going on.
I just don't understand how an entire game studio can miss the fundamental need to do something unique and appealing in order to captivate the audience. Even id strove towards making the D3 engine games pretty. Failure or not they had the goal in mind it seems. Whereas this is just.... recycled, and very limited.
Linear is fine but it's gotta be deep within its structure. HL2s linear gameplay only worked because the AI/Graphics/Physics were deep and entertaining. This doesn't have that.
Let me make my own way around a city in this state and with these graphics? That would be awesome. Corall me into a ridiculously confined area? No thanks.
Linear is fine but it's gotta be deep within its structure. HL2s linear gameplay only worked because the AI/Graphics/Physics were deep and entertaining. This doesn't have that.
Let me make my own way around a city in this state and with these graphics? That would be awesome. Corall me into a ridiculously confined area? No thanks.
"Maybe you have some bird ideas. Maybe that’s the best you can do."
― Terry A. Davis
― Terry A. Davis
Looks like it bugged as well. People attacked me while I didn't do anything to aggrevate them. The lack of configuration options also didn't do it any good. I have no high hopes for this game. Even if it was only ment as a preview of an unfinished product (I don't know if even that is the case) then it's still a rather poor preview.
- Mat Linnett
- Posts: 2483
- Joined: Wed Apr 12, 2000 7:00 am
- Location: The Grizzly Grotto
I'm spotting a declining trend with his stuff for sure.
This promised so much yet delivered so little, something that Scrapland can also be accused of (although at least Scrapland is utterly gorgeous to look at).
And what's the obsession with trying to clone GTA?
Scrapland was a GTA clone too
Such a shame, the idea and storyline had great potential. A cel-shaded zombie shooter with "added natural disasters™" could have been just what the doctor ordered.
This promised so much yet delivered so little, something that Scrapland can also be accused of (although at least Scrapland is utterly gorgeous to look at).
And what's the obsession with trying to clone GTA?
Scrapland was a GTA clone too

Such a shame, the idea and storyline had great potential. A cel-shaded zombie shooter with "added natural disasters™" could have been just what the doctor ordered.
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it isn't really a gta clone, didn't feel that way anywaysMat Linnett wrote:I'm spotting a declining trend with his stuff for sure.
This promised so much yet delivered so little, something that Scrapland can also be accused of (although at least Scrapland is utterly gorgeous to look at).
And what's the obsession with trying to clone GTA?
Scrapland was a GTA clone too
Such a shame, the idea and storyline had great potential. A cel-shaded zombie shooter with "added natural disasters™" could have been just what the doctor ordered.