There is a LAN adapter available as wellMKJ wrote:maybe i dont have a wifi modem. maybe theres a lot of interference in my house.

Catch 2 fish then see what happens with that fucking cat, it pissed me off too :icon32:Iccy wrote:I got pissed after that chic wanted me to get her cat and the stupid thing wouldnt go across the bridge no matter what i did so i could herd it to her
While Wii Sports doesn't always literally translate the movements to the screen, that doesn't mean the Wii isn't capable of it. It certainly is. Wii Sports is just a simple demo that should drag the people in without making things too complex.Chupacabra wrote:Wii sports issues
In this case again it's down to implementation, not the capabilities of the Wii. We'll see more interesting implementations soon enoughChupacabra wrote: Madden for the Wii.
Twiligh Princess is a port of a GameCube game. I didn't expect too much of the Wii controls to begin with. I find the controls in Zelda to be nothing special, but certainly not obnoxious. The gamecube version doesn't allow you to do different types of strikes with the sword. Ramming the A button simply does the same as wiggling the remote, simple as that. So in fact, the Wii allows exactly the same control options as the Gamecube, with arguably more intuitive control in first-person view.Chupacabra wrote: Zelda
Lag? No way. I find the controls to be extremely precise. As for beat 'em ups or Ikaruga like shooters, maybe those won't be played with the remote but the classic controller instead. I know various developers are doing this already (Supposedly even Super Smash Bros Brawl will use the classic controller).Chupacabra wrote: Another huge problem I have with the controller is the lack of precision. I enjoy games like Ikaruga and Quake and Street Fighter and Starcraft. These are games where refinement and timing matter a whole hell of a lot. The controller simply put is just not precise enough for these types of games. You won't ever get a real hardcore shooter like Ikaruga on the system. I also sense a fair bit of lag from the controller. Response times didn't feel fast enough IMO.
I'm not sure where your sense of lack of precision comes from. Try to remove any objects that could emit strong infrared light. These might interfere with the remote. I find the remote to be pretty damn precise.Chupacabra wrote: For FPS games, I'm certain that most everyone here, being a disciple of Quake does not appreciate auto-aim. For some console FPS games, sure a little is understandable, but the Wii controller is going to need a whole hell of a lot. Either that or forget about hardcore sniping. Even in the system menu options, your cursor just flutters about. The lack of refinement is alarming. I really do wonder if its a significant problem. The demo builds of Red Steel had you inputting a certain motion, letting you complete it only to then begin the motion on screen. I dont even want to play the production version of that given the horrible reviews.
You're talking about a first generation of games using a control scheme that has never been done before. And while you state that Wii sports has shitty controls (just as Zelda), it's a huge over-statement. Maybe your expectations of those games were simply too high. And you state they're shit. That means the controls work counter-productive, while in fact I find none of the Wii games I've played to have counter-productive controls at all. So maybe they're not special in some cases, they are natural and intuitive in most. I think that in the long run, when developers get a better grasp on the possibilities of the remote, we'll see more interesting implementations.Chupacabra wrote:I just think overall the controls are sloppy as hell. From what I've been reading a lot of 3rd party developers aren't doing it very well either. From impressions I've read, the new Sonic game has shitty controls. And given that I didn't like the controls for some of the biggest games (Wii Sports (spotlight game), Madden and Zelda) I'm not sure how much of an improvement we'll see.
I was thinking this over the weekend. I feel like I should have not waited in line for 8 hours to get a console I barely play when I could have gotten a 360 for a little bit more. Sure, the Wii has great potential but I'm fucking tired of waiting for a good game that is more than just a collection of mini-games that make me do "swooshy-swooshes" with the remote 300 times in a row.booker wrote:I think my Wii is a fun little system bet I still like my 360 alot more
I've actually had a very hard time getting the Wii to stay connected to my WP2/AES network so I just left it connected to my neighbors who insist on having their unsecure network broadcasting on what must be radio towers (I have a Belkin G+ MIMO in a 3 bedroom apartment and their router still gives me a better signal...).MKJ wrote:hurray. now one just has to run a 80ft cable through one's house, i dont think many people have their modem by their tv :icon32:
we dont fall into the techno-noob demographic though+JuggerNaut+ wrote:actually, from what i've seen on these boards, they do.MKJ wrote:hurray. now one just has to run a 80ft cable through one's house, i dont think many people have their modem by their tv :icon32:
There will be multiplayer games, but the current lineup simply doesn't have any yet. It took a few months before the first Nintendo WFC game was released for the DS as well. There are quite a few WFC enabled titles for the DS already, so I expect the Wii to pick up on that fairly soon and expand on it very well.bitWISE wrote:And where the hell is the online multiplayer? Is the Wii's wireless internet connection solely for the purpose of browsing content and downloading overpriced old games?
Some of your points just seem like gripes about individual games - not the system itself.Chupacabra wrote:That's cool if youre into the Wii and enjoy it. If youre having fun with it, hey, more power to you. But for me, I just can't stand the Wii. I find a lot of issues with the system.
One thing that I bugs me to no end is that the controls seem incredibly sloppy. Granted I haven't played every Wii game, but to use the game thats really turning heads, Wii Sports, as an example--there are huge problems with the lack of 1:1 control schemes.
You would expect that what you do with the controller translates to what's going on screen. That is after all, the basic premise of the controller to begin with. I'm not anal, I understand that its not going to be perfect. And I also understand why Nintendo allows you to do certain flicks instead of a huge swing in games like Tennis.
That being said, I just don't seen enough 1:1 controlling. In baseball for example, I tried to pitch side-armed. What happened? The on-screen pitcher pitched a normal pitch. Its not like the game couldn't have animated that motion. I wasn't trying anything totally crazy. I wasn't attempting to pitch the ball by acting like the Wii remote is a broom or anything. I did a legitimate pitch, and you have to wonder, why isn't it translated on screen?
This lack of flexibility is pretty disappointing.
Golf is another nuisance. I know some pretty good golfers. When they swung the Wii Remote like a golf club, exactly as they should, it translated horribly on screen and the shot went wild. Again, I understand that the game caters to old people, grannies, etc. who don't play golf. I understand why they allow flicks or slight movements, but seriously, why penalize someone for doing the right motion?
I felt the same way about tennis. I've played real tennis for a long time. It wasn't terribly frustrating that I couldn't put much spin on my shots. So the game isn't deep enough to incorporate that mechanic into the game. That's cool with me. But what was frustrating was that from time to time, when I didn't mean to put any spin on the ball, the ball would have spin. It was erratic, and very annoying. I know how to hit the ball very well in real life, why am I being penalized by doing what I'm suppose to be doing? Its horribly sloppy.
Moving onto another game, I also spent quite some time playing Madden for the Wii. Here too I was quite disappointed. While I would not say that I'm a good quarterback or even a decent one, I know how to throw a football. But of course, doing a real throwing motion, or even something close to it in the game hinders you. Instead, to throw the ball, you hold the controller straight up and just do a little flick. Its not fun. Its not a very immersive experience.
I don't get the system. You sacrifice all these possible button schemes to create an "immersive and interactive" experience, but all you get is an incredibly undetailed, sloppy scheme.
One of the most obnoxious parts of playing Zelda: Twilight Princess on the Wii deals with how sloppy the controls are. Here too, the sword swinging is not 1:1 with on screen action. There a numerous flying bats in the game and if you swing vertically to attack them, Link just swings how he normally swings--which is a horizontal motion. I can't remember the exact details, but what happens if you swing three times (in any direction)? Your dude does a preset combo where the character swings horizontally twice, and then vertically once. And finally the bat is dead. This design resulted in a lot of hearts lost. In fact, fighting near the beginning feels a bit more challenging than before. Is it because hey man, swinging a sword in real life is tough? No. Its more challenging because the game doesn't properly capture or translate your motions. Atleast as it is with other systems, what I press and what I want is what I get.
Another huge problem I have with the controller is the lack of precision. I enjoy games like Ikaruga and Quake and Street Fighter and Starcraft. These are games where refinement and timing matter a whole hell of a lot. The controller simply put is just not precise enough for these types of games. You won't ever get a real hardcore shooter like Ikaruga on the system. I also sense a fair bit of lag from the controller. Response times didn't feel fast enough IMO.
For FPS games, I'm certain that most everyone here, being a disciple of Quake does not appreciate auto-aim. For some console FPS games, sure a little is understandable, but the Wii controller is going to need a whole hell of a lot. Either that or forget about hardcore sniping. Even in the system menu options, your cursor just flutters about. The lack of refinement is alarming. I really do wonder if its a significant problem. The demo builds of Red Steel had you inputting a certain motion, letting you complete it only to then begin the motion on screen. I dont even want to play the production version of that given the horrible reviews.
I just think overall the controls are sloppy as hell. From what I've been reading a lot of 3rd party developers aren't doing it very well either. From impressions I've read, the new Sonic game has shitty controls. And given that I didn't like the controls for some of the biggest games (Wii Sports (spotlight game), Madden and Zelda) I'm not sure how much of an improvement we'll see.
Anyway, thats what I think. Again, if you like the system and are having fun with it, that's cool. It's just incredibly overblown and overhyped IMO. Perhaps I'm not the target audience and its something for the whole family or something. But if you're looking for any sort of realistic playing experience with a solid, precise, fundamental design, don't look here IMO.
Also, fortunately atleast one other person agrees with me. This is what a writer for Popular Science had to say: http://www.slate.com/id/2154157
edit: oops, sorry thats a big long.
Are you updated? I had the same problem with my netgear till the system update.bitWISE wrote:I've actually had a very hard time getting the Wii to stay connected to my WP2/AES network so I just left it connected to my neighbors who insist on having their unsecure network broadcasting on what must be radio towers (I have a Belkin G+ MIMO in a 3 bedroom apartment and their router still gives me a better signal...).MKJ wrote:hurray. now one just has to run a 80ft cable through one's house, i dont think many people have their modem by their tv :icon32:
I haven't tried it since the news channel update, I will give it another test.Iccy wrote:Are you updated? I had the same problem with my netgear till the system update. (There have been at least 3 updates since US launch.)bitWISE wrote:I've actually had a very hard time getting the Wii to stay connected to my WP2/AES network so I just left it connected to my neighbors who insist on having their unsecure network broadcasting on what must be radio towers (I have a Belkin G+ MIMO in a 3 bedroom apartment and their router still gives me a better signal...).MKJ wrote:hurray. now one just has to run a 80ft cable through one's house, i dont think many people have their modem by their tv :icon32:
Also, if you have a problem with your neighbor giving better signal then your own router, i wonder if you might wanna look into the router being the issue. I setup wifi all day at brighthouse and you should be strongest unless its a abnormal configuration.