Q3 light and water

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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ANIMAL1988
Posts: 75
Joined: Tue Jan 16, 2007 10:37 pm

Q3 light and water

Post by ANIMAL1988 »

Two questions:

1. Took ths water tunnel tutorial http://bubba.planetquake.gamespy.com/tunnel1.html and when i land on the liquid surface it is solid. Would it be possible for someone to suggest why

2. Is there anyway to add light to an extremly large map without using loads of small lights?
obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Which liquid shader are you using? Different water shaders have different properties, some are solid.

Sky shaders provide a strong directional source of illumination.

You can change the strength of light entities by changing the light value in the entity inspector.
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maz0r
Posts: 157
Joined: Wed Apr 21, 2004 7:00 am

Post by maz0r »

1. You should be sure, that at least one of the water brush's surface has a water shader. The rest has to be set to nodraw. If no surface is seen of your shader (hence it's a connection of water brushes) you'll need a special shader for it with water parms and no texture. Maybe you find one called Water Caulk in this forums, iirc it was made by hipshot. Another thing is, that you can extend your water about the borders of your map into the void, so you just need one brush for your water. Will safe you a lot of work, but dunno if there are some compiler or performance issues with this method.
2. just add a key called _ambient with a certain value to your worldspawn. But only use small amounts for final maps, since lighting will get very odd with this option turned on.
ANIMAL1988
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Post by ANIMAL1988 »

could anybody suggest a liquid texture that is not solid?
dichtfux
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Post by dichtfux »

liquids/clear_ripple1 is not solid.

use shaders (white border around them in radiant), all others will most likely be solid.
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ANIMAL1988
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Joined: Tue Jan 16, 2007 10:37 pm

Post by ANIMAL1988 »

ok ty for ur help
DonX
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Joined: Tue Sep 26, 2006 5:16 am

Post by DonX »

Dunno about you guys.....I think q3 water needs some thing more...Maybe an entity shark !!


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a13n
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Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

You need to take air pressure into consideration by yourself when connecting water tunnel if you persuit physical reality.
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