Which is your favorite quake 3 player Model!

Lieutenant Dan
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Post by Lieutenant Dan »

Slash :)
JB
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Post by JB »

Xaero/pm Usually light blue with a white face
Markokas
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Post by Markokas »

Im oldscool boy and i like blue sarege most because dark blue is my favourite coluor
JB
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Post by JB »

child
Phyrael
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Post by Phyrael »

good old Doom or Bitterman, Kelsh too but when you use a skin you like its better :icon30:
KYD
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Post by KYD »

This guy:

Image
quarn
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Post by quarn »

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Norlan
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Post by Norlan »

Don't mean to bump the thread, but seriously do have a quesiton on Q3 models

Someone said too big of a model makes it easy to miss hitbox. So, why is that? Isn't it the bigger the model, the more visible it appears so that it's easier to target? Thus, follow this logic, Orbb would be the best model that it is the smallest amongst all. Difficult to see, plus its annoying noises
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Scourge
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Post by Scourge »

Norlan wrote:Don't mean to bump the thread, but seriously do have a quesiton on Q3 models

Someone said too big of a model makes it easy to miss hitbox. So, why is that? Isn't it the bigger the model, the more visible it appears so that it's easier to target? Thus, follow this logic, Orbb would be the best model that it is the smallest amongst all. Difficult to see, plus its annoying noises
The hitbox is exactly the same no matter what model you use. Thus, a larger model would extend beyond the hitbox giving unhittable parts of the model. A smaller model would be able to be hit 'outside' it's model area not really accomplishing anything since near misses on the model would result in hits on the hitbox.

Does that make sense?
+JuggerNaut+
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Post by +JuggerNaut+ »

yes.
^misantropia^
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Post by ^misantropia^ »

Some more information on this subject from the Unlagged FAQ.
Norlan
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Post by Norlan »

Scourge wrote:Does that make sense?
Yes, sir.
D'Artagnan
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Post by D'Artagnan »

Scourge wrote: The hitbox is exactly the same no matter what model you use. Thus, a larger model would extend beyond the hitbox giving unhittable parts of the model. A smaller model would be able to be hit 'outside' it's model area not really accomplishing anything since near misses on the model would result in hits on the hitbox.

Does that make sense?
So what would be the best model for getting most of the hitbox and not extending too much also?
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Scourge
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Post by Scourge »

If I remember correctly, models about the size of sarge fill it up pretty decently. Tank jr. I believe sticks out a bit.
+JuggerNaut+
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Post by +JuggerNaut+ »

that paperclip model would do well.
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Scourge
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Post by Scourge »

Lol.
IV Slayer
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Post by IV Slayer »

I love Bones, And the Default one.
Intended Violence -=]IV[=-
menkent
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Post by menkent »

fuck i gotta buy q3 again :(
can't believe i uninstalled after losing the cd =\
JB
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Post by JB »

aw dude, i hate that. One time i reformatted and lost my config. I had spent hours working that thing into perfection and had to write that shit out again
xgo
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Post by xgo »

D'Artagnan wrote:So what would be the best model for getting most of the hitbox and not extending too much also?
keel/pm
menkent
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Post by menkent »

JB wrote:aw dude, i hate that. One time i reformatted and lost my config. I had spent hours working that thing into perfection and had to write that shit out again
that's the joke - i've still got like 4 different versions of my configs, and a couple cd's worth of old demos... just no q3.
DTS
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Post by DTS »

Bones (that's the hologram one).
RUSTTY
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Post by RUSTTY »

seremtan wrote:klesk ftw
QFT
Kammesennin
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Post by Kammesennin »

Bitterman, Default... don't care what anyone says he was the hero in Q2... start singleplayer and look at the pod you dropped in, at the bottom it says Bitterman
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Post by =A2Q=THUNDER »

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