Screenshots

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Method
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Post by Method »

Alright Kat. Your point is taken. Good luck with the map man.

-Method
Kat
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Something old, something new

Post by Kat »

Nearly finished with this one
Image

Working on a test map to work some stuff out atm (FPS is closer to 60 than 6 in this shot, damn screensnap caught a bad 'flop').
Image
A1yssa
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Post by A1yssa »

Impressive shot kat!

:)
A1yssa
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Post by A1yssa »

Anpohabas wrote:deleted spam
Is there something concerning Tom Cruise?

:icon29:
dnky
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Post by dnky »

Q4s most difficult feature is its lighting, and yet again Kat you demonstrate that it is also its most powerful feature.
Whatever....
Kaz
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Post by Kaz »

I missed the deadline for the CMP contest but I still intend to finish at least this one q4 map.

[lvlshot]http://kaz.quakedev.com/junk/kaz4dm1_beta1.jpg[/lvlshot]
Lukin
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Post by Lukin »

I was about to ask about this map Kaz. Looks uber cool!
Also, I've checked 'cushion' material today and noticed that it doesn't turn off footsteps sounds. So you can, without a hesitaion, use it for removing falling damage issues from your map.
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
Kaz
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Post by Kaz »

Ah! I'll definetly make a note to do that. Thanks :D
corsair
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Post by corsair »

messed around with something q1'ish in q4 for a bit;

Image
^misantropia^
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Post by ^misantropia^ »

Stylish! You wouldn't happen to have a few more screenies?
Raven
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Post by Raven »

Very cool Corsair! I am glad to see people melding the moody Quake1 style into the new tech.!
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Scourge
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Post by Scourge »

Now that I like. :drool:
corsair
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Post by corsair »

glad you like it, it's still an early shot though, so I hardly have anything else than the pic shows :]
Lukin
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Post by Lukin »

[lvlshot]http://img296.imageshack.us/img296/2337/shot00099rl2.jpg[/lvlshot] [lvlshot]http://img296.imageshack.us/img296/8650/shot00100fo1.jpg[/lvlshot] [lvlshot]http://img296.imageshack.us/img296/7109/shot00101wv6.jpg[/lvlshot] [lvlshot]http://img296.imageshack.us/img296/4928/shot00102uf7.jpg[/lvlshot]
Last edited by AEon on Mon Jan 18, 2010 5:57 pm, edited 1 time in total.
Reason: Refreshed lvlshot code of images.
A1yssa
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Post by A1yssa »

Lukin wrote:[lvlshot]http://img296.imageshack.us/img296/2337/shot00099rl2.jpg[/lvlshot]
I love this map!
The green tone looks so cool!
:D

searching for the download...
Method
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Post by Method »

Hehe, Lukin remembers the rule that higher FOV makes map 30% cooler.

-Method
A1yssa
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Post by A1yssa »

lol
Lukin
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Post by Lukin »

Heh, that's actually a fov value I use, I always lower it for taking screenshots... Today I just forgot about it.
The map is available for download here: http://www.esreality.com/?a=post&id=1331576
but it's in a horrible state (no ammo boxes, broken jumppad, it even crashes some servers :P). Better wait one day for a fixed version.
[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
Kat
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Post by Kat »

Method wrote:Hehe, Lukin remembers the rule that higher FOV makes map 30% cooler.

-Method
30% less phatt!! :icon25:
A1yssa
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Post by A1yssa »

Kat wrote:
Method wrote:Hehe, Lukin remembers the rule that higher FOV makes map 30% cooler.

-Method
30% less phatt!! :icon25:
to download or not to download...that's the question! :drool:

Thank you!
:D
dnky
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Post by dnky »

I have been working on a conversion of my Q3 Turtle Map entry for Q4. The entire thing is scaled up by 50%. It was tight in Q3, and with Q4 scale it was far too small. So far I am pretty happy with the look and feel. Some of the terrain sections need work, and there are plenty of rough edges generally that need smoothing out.
I should mention, that the map is not portaled as of yet. Seeing as I am running in high mode I am more than happy with 60 odd fps at the moment.
Image
Image
Image
Image
Might actually be the first non-contest Q4 map I am happy enough to finish:)
Whatever....
Kat
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Post by Kat »

Ooo look, caves! You've done a nice job on the lighting. Really like shot one ;o)
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GODLIKE
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Post by GODLIKE »

In fact, it looks a lot like Kat's Q4 maps.. Hmmn.. :paranoid:
dnky
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Post by dnky »

Share and share alike:)
Whatever....
Kat
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Post by Kat »

GODLIKE wrote:In fact, it looks a lot like Kat's Q4 maps.. Hmmn.. :paranoid:
I never did it, honest... It's all donkeys work. I think those 'classical' textures were a set inition did that donkey ported over as well, they look surprisingly good in Q4 from the shots posted above.
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