TempSonicClang wrote:Holy crap pext, I wish I had that kind of vision when designing levels. Maybe that's why I don't do level editing.

:icon28: Been wondering how long it would take you to come back.
----------------------------------------------------
Pext: Thx allot dude, I don't like reading the "star over" part, guess that’s part of it though...but I'm getting used to it. :icon19: But seriously, as you can tell from the date of the first post this is going quite slow to not even have a second alpha behind it. I just couldn't find what it needed to get it off the ground...
From your illustration let me see if I can tell you what I have in mind when I do start over.
The main area (where the purple line is drawn) I may place more towards the middle of the map, instead of having it off to the side. That should cut down the walking and make it more of a collision area.
I'll probably do away with the orange area (I’m slightly color blind but the area on the bottom right) and place a new 2nd or even 3rd floor where it sits now.
I think it would be cool to have the center area open to both the 2nd and 3rd floor in a few areas, like it is currently leaving the RL room. But I'm not sure if I could pull that off as far as looks go.
Basically I'm thinking of wrapping that second floor around the center area and maybe even adding a 3rd. From the center area I'll have a small hallway that does a few twists and turns and maybe even leads to an underground water hole that leads you back to the center, and a few exits to upper floors...
Maybe if I paint something up someone could host it for me? Like I've said many times I can't access infosprite from work. :icon26:
Thx for the feedback Pext, nice job.