Quake 3 Mapping Help! Not Loading..

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FireSign
Posts: 3
Joined: Fri Mar 02, 2007 7:17 pm

Quake 3 Mapping Help! Not Loading..

Post by FireSign »

so i use to map in q3a, now i want to start mapping again and get serious with it.

i downloaded and installed GTK Radiant 1.40 and its all good, until i make a testroom and try and load it inside quake3, it goes to the screen saying ' Loading TestRoom1 ' and just goes back to main menu!

and when i enter a normal map (eg, q3dm17) and then try and go to my testroom1 map t says could not be found (i put it in baseq3 like usual with all maps, and its .bsp)

once after a few hours of defrag on b4p server i tried loadng the map from inside the sevrer and it loaded but not quite properly, it loaded everything black the onlytihng normal i could see was the HUD and my wepon model.. everything else was black!
i have set (or it was auto set) that all .bsp file are opened with Half-Life2 i dont think it should make a difffernence but since i never played half likfe too and file assosiations might be causing this ..

A) how do i delete the file assosiation (i have deleted HL2 from my pc) and B) if its not the file assosiation What could it be??

any ideas?? plz reply! :confused:
FireSign
Posts: 3
Joined: Fri Mar 02, 2007 7:17 pm

Post by FireSign »

Wait, i remembered i forgot to do sv_pure 0 lol

so now the maps DO load BUT theyre all black... whats causing this??? i textured the textures inside the room and left everything else as caulk (the texture that q3 doesnt load for better performance) so the map should look fine... any ideas??
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Survivor
Posts: 4202
Joined: Fri Dec 27, 2002 8:00 am

Post by Survivor »

Lights, enter them by rightclicking on the grid and selecting lights or entering ambient as a key and 20 as a value in the worldspawn for overall lighting.
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

A non-zipped .bsp file (= not a pk3 file) doesn't work in baseq3.

You either have to place the .bsp in the baseq3/maps/ folder (easiest),
or zip it with the correct directory structure and place the .pk3 in the /baseq3/ folder.
^misantropia^
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Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

spookmineer wrote:A non-zipped .bsp file (= not a pk3 file) doesn't work in baseq3...
...without setting /sv_pure to zero.
spookmineer
Posts: 506
Joined: Fri Nov 29, 2002 8:00 am

Post by spookmineer »

I read afterwards his map works, didn't think about sv_pure 0 :/
It's good practice though ;)
FireSign
Posts: 3
Joined: Fri Mar 02, 2007 7:17 pm

Post by FireSign »

lol, wait i remember everytihng now, its all come back to me xD.

tyvm guys for helkping be remmeber it all!
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