Compile in Linux Successfull, but not?

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GaidinTS
Posts: 2
Joined: Fri Mar 09, 2007 4:53 pm

Compile in Linux Successfull, but not?

Post by GaidinTS »

I'm compiling the ioquake3 source using their make file, and the game compiles successfully, and I can run ioQuake3 fine. Just to make sure everything was running fine, I did a quick code change to g_missile.c to slow down the rockets speed, and I recompiled. Once again successfully.

When I got into the game, nothing had changed. I've tried changing other things, and nothing seems to take effect.


How do other people compile the code in Linux. I'm using KDevelop which calls the make file, and sets my required environment variables. Maybe that has something to do with it.

Any ideas?
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

You probably have to run the game with `+set sv_pure 0 +set vm_game 0 +set vm_cgame 0 +set vm_ui 0`. Q3A by default runs in something called 'pure mode', meaning the engine will only read files contained in PK3 files.
TTK-Bandit
Posts: 190
Joined: Sat Sep 07, 2002 7:00 am

Post by TTK-Bandit »

> +set vm_game 0 +set vm_cgame 0 +set vm_ui 0
this part only if you are compiling .so files instead of .qvm files.
if you are using .qvm files, then sv_pure is enough.
GaidinTS
Posts: 2
Joined: Fri Mar 09, 2007 4:53 pm

Post by GaidinTS »

Worked beautifully. Thanks for the help guys
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