Changes:
- new MH area (in last shot below)--MH and RA are about as far apart as they can get, and it feels pretty good now.
- new custom hurty fluid
-glass is more visible and grungy
-large chainlink floors have been replaced with a grate texture--not sure if this is the final texture...
-lots and lots of grunge decals, detailing, and bits of eye-candy here and there
-frame on the grate floor for rocket jumpers
-a bit more headroom on the doorway to the long jumppad
-countless other tweaks and bits of messing-with
Still to do: ambient sounds, triggered splashies on the fluid, bot-tweaking.
The custom textures are courtesy of Evil Lair, except for the sky, which is from the talented hand of Hipshot, and the fluid, which was made with the help of the talented Fred Hooper--thanks man!
The pk4 also includes a botfile for TinMan's Sabot (v. 10) (extract to Quake4\sabot\maps\mp)
Screenies:




Bonus editor shot, if anyone cares: http://pjw.planetquake.gamespy.com/scre ... editor.jpg
Downloads (map is ~13 meg):
Fileplanet
Mirror, for the Fileplanet impaired (courtesy of Scourge--thanks man!)
Any feedback is appreciated.