Q3Radiant Map Exporter by Milkshape 3D [EULP]

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Q3Radiant Map Exporter by Milkshape 3D [EULP]

Post by a13n »

Here is another gmax2milkshape2radiant method.
In previous thread I exported only 2D flat planes but this time 3D planes.
Each has its own advantage and disadvantage.

ref pic
Image

explanation

1. create a bunch of boxes as you want
2. boolean-union them all and convert it to editable mesh
3. climbing down to the sub-object level, polygon, then select all
4. flip normal then export as md3
5. in milkshape import the md3 then export as q3radiant map file
6. exported map scaled by x16 in radiant

End result looks classic quake-ish effectively, doesn't it? :q1: :icon1: :q2:
I'll name this method Extended Unreal-ish Level Planing(TM), in short E.U.L.P
MaxGaMin
Posts: 77
Joined: Wed Mar 30, 2005 7:22 am

Post by MaxGaMin »

Wow!
a13n has doen it(genuine community spirit) again! :icon32:
Thank you.
I can apply this technique to my next speed mapping. :icon25:
1. War is not a matter of who is right but who is left.
2. Capitalism is equivalent to an outer shell of the violence.
3. Money is nothing more than a tool for exploitation.
4. Think of the modern merchant as the thief, especially the one in a paper company.
5. It ain't the werld it has to be...
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Post by a13n »

@MaxGaMin
Please!
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

a13n wrote:Judge the new type of gameplay instead of the method itself.
So...you make not just one, but two threads about a new method of mapping? Then when people don't agree with you regarding the usefulness of this method, you ask that it not be judged and tell them to wait for a map?

I haven't seen anything at all about gameplay in these threads.

If you don't want people to judge your method, then I see no reason to leave these threads open.

Feel free to make a new thread when you have a map and want people to judge gameplay.
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