http://www.q3geoball.quakeit.de/pics/shot0007.jpg
I will make 1024 Skyboxes later
It is plan to make 10 New Boxes with different themes.
Somebody knew a free program that can do 1024x1024 boxes?
I do this with terragen but this progs not allow 1024x1024
thy anyway
Skybox playing [q3-geoball] MOD
Skybox playing [q3-geoball] MOD
Last edited by Landix on Mon Apr 09, 2007 7:51 am, edited 1 time in total.
Most 3d application packages will do so. I use 3ds MAX, but for free, you can use Blender
And here's a Blender tutorial to do the basics of what you want:
http://en.wikibooks.org/wiki/Blender_3D ... d_a_skybox
And here's a Blender tutorial to do the basics of what you want:
http://en.wikibooks.org/wiki/Blender_3D ... d_a_skybox
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
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Off topic i know but is it within you're capabilitys to Incorporate racing into this mod. Also upon playing it i thought wouldnt this mod be great if you could just roll around 'as a ball' with a guantlet. It would be great if yoou could add the gauntlet idea as a gametype or mini feature of he mod (i for one would have to have a server set up for that.)
hey...a lil while back I mentioned that you needed maps that had more of a ball type theme to them. I'd honestly trash the lego textures...just doesn't look right...well, to me at least.
I thought I'd mention a thought I had...since I was digging through my closet today. I found this old game I have which is called a Ball Labrinth. To play it you have two dials(or rollers)where you have to balance the ball as you work your way to the end of the labrinth...which is kind of like a maze. You have to avoid falling in all of the holes while going through the maze. It's actually a pretty tough game to get used to at first.
I checked out the last video you had popped up, and it's the same exact concept...yet the floor can't obviously tip back and forth. The aim is don't fall....well,
As far as an environment, I'd suggest making it more of a game style environment with looks, and stay away from the normal looks(textures) that 99% of the custom maps use in Q3. Also make each map follow the name of the mod. Some time back someone made a Q3Hockey, and all of the maps were rinks. That kind of concept.. If the mod is set up right like that, I think alot of people would take some interest in it.
..just a thought
I thought I'd mention a thought I had...since I was digging through my closet today. I found this old game I have which is called a Ball Labrinth. To play it you have two dials(or rollers)where you have to balance the ball as you work your way to the end of the labrinth...which is kind of like a maze. You have to avoid falling in all of the holes while going through the maze. It's actually a pretty tough game to get used to at first.
I checked out the last video you had popped up, and it's the same exact concept...yet the floor can't obviously tip back and forth. The aim is don't fall....well,
As far as an environment, I'd suggest making it more of a game style environment with looks, and stay away from the normal looks(textures) that 99% of the custom maps use in Q3. Also make each map follow the name of the mod. Some time back someone made a Q3Hockey, and all of the maps were rinks. That kind of concept.. If the mod is set up right like that, I think alot of people would take some interest in it.
..just a thought