They should of had it so that all the dead bodies just stay there...have a server with eight clients and at the end of the match theres like one-hundred bodies covering the floor..Hah :icon25: Piles of Frags!
v1l3 wrote:They should of had it so that all the dead bodies just stay there...have a server with eight clients and at the end of the match theres like one-hundred bodies covering the floor..Hah :icon25: Piles of Frags!
Key sequence to keep bodies in the map.
~/quitWINC:\Doom2\Zdaemon.exe~connect###.##.##.###:#####
And enjoy your corpses on the ground (feel free to replace the #'s with actual numbers... the more #'s you replace the more enjoyable your experience may be)!
hang on, i didnt think that bodies were obstructions when theyre were dead. I was under the impression corpses just sank into the floor as harmless pieces of nothing.
JB wrote:hang on, i didnt think that bodies were obstructions when theyre were dead. I was under the impression corpses just sank into the floor as harmless pieces of nothing.
nah man, you gotta hop over them, unless you've got the hack :icon10: :icon11:
menkent wrote:it's probably kill game performance for the program to have to keep track of all that.
Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.
The definition of a "fast" computer has changed since the good ol Q2 days, man. Sure you can play it now and not get a single frame dropped with seventeen corpses surrounding you, but you have to take into account the speed of the computer youre playing it on. Back then, the idea of a 2.0Ghz processor was still science-fiction.
menkent wrote:it's probably kill game performance for the program to have to keep track of all that.
Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.
The definition of a "fast" computer has changed since the good ol Q2 days, man. Sure you can play it now and not get a single frame dropped with seventeen corpses surrounding you, but you have to take into account the speed of the computer youre playing it on. Back then, the idea of a 2.0Ghz processor was still science-fiction.
Hogwash. Ah used t'play Q2 on a P700 with 192MB RAM an' the bodies didn't lag the game much.
JB wrote:hang on, i didnt think that bodies were obstructions when theyre were dead. I was under the impression corpses just sank into the floor as harmless pieces of nothing.
they block projectile weapons, such as pills and rockets.
^misantropia^ wrote:
Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.
The definition of a "fast" computer has changed since the good ol Q2 days, man. Sure you can play it now and not get a single frame dropped with seventeen corpses surrounding you, but you have to take into account the speed of the computer youre playing it on. Back then, the idea of a 2.0Ghz processor was still science-fiction.
Hogwash. Ah used t'play Q2 on a P700 with 192MB RAM an' the bodies didn't lag the game much.
well i played on an 800mhz processor and a generic Microsoft chipset and i lagged a bitch after a while in a full 32 player FFA