Bodies

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ANIMAL1988
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Bodies

Post by ANIMAL1988 »

Is there a command in quake that stops bodies from disapearing after you have killed someone?
Mogul
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Post by Mogul »

No...

Take a minute and consider the gameplay implication of what a command like that would bring.
This line only remake is total rubbish I've ever seen!!! Fuck off!!! --CZghost
v1l3
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Post by v1l3 »

They should of had it so that all the dead bodies just stay there...have a server with eight clients and at the end of the match theres like one-hundred bodies covering the floor..Hah :icon25: Piles of Frags!
ANIMAL1988
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Post by ANIMAL1988 »

LOL yeah that was idea. Shoot gibs everywhere
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Scourge
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Post by Scourge »

v1l3 wrote:They should of had it so that all the dead bodies just stay there...have a server with eight clients and at the end of the match theres like one-hundred bodies covering the floor..Hah :icon25: Piles of Frags!
Quake II
dzjepp
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Post by dzjepp »

I want all gibs to fly north!!!
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Scourge
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Post by Scourge »

Red Bull.
v1l3
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Post by v1l3 »

Scourge wrote:Quake II
hehe...yeah, I was playing UltimateDoom and saw this topic..when you play on Nightmare the bodies congregate on the ground. I love it :tear:
Kammesennin
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Post by Kammesennin »

Key sequence to keep bodies in the map.
~/quitWINC:\Doom2\Zdaemon.exe~connect###.##.##.###:#####
And enjoy your corpses on the ground (feel free to replace the #'s with actual numbers... the more #'s you replace the more enjoyable your experience may be)!
[url=http://profile.mygamercard.net/Kammesennin][img]http://card.mygamercard.net/Kammesennin.png[/img][/url]
Lieutenant Dan
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Post by Lieutenant Dan »

You really wouldn't have a shitload of bodies on the floor at the end of the match.

A lot of the bodies would get gibbed by rocket-fire and the like.
+JuggerNaut+
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Post by +JuggerNaut+ »

and it would make it quite cumbersome to strafe :icon11: :icon10: :icon3: :icon10: :!:
JB
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Post by JB »

hang on, i didnt think that bodies were obstructions when theyre were dead. I was under the impression corpses just sank into the floor as harmless pieces of nothing.
menkent
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Post by menkent »

it's probably kill game performance for the program to have to keep track of all that.
+JuggerNaut+
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Post by +JuggerNaut+ »

JB wrote:hang on, i didnt think that bodies were obstructions when theyre were dead. I was under the impression corpses just sank into the floor as harmless pieces of nothing.
nah man, you gotta hop over them, unless you've got the hack :icon10: :icon11:
JB
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Post by JB »

i swear you could walk through them in Promode *trots off*
^misantropia^
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Post by ^misantropia^ »

menkent wrote:it's probably kill game performance for the program to have to keep track of all that.
Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.
menkent
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Post by menkent »

+JuggerNaut+ wrote:nah man, you gotta hop over them, unless you've got the hack :icon10: :icon11:
you're a sick sick man :cheers:
JB
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Post by JB »

^misantropia^ wrote:
menkent wrote:it's probably kill game performance for the program to have to keep track of all that.
Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.
The definition of a "fast" computer has changed since the good ol Q2 days, man. Sure you can play it now and not get a single frame dropped with seventeen corpses surrounding you, but you have to take into account the speed of the computer youre playing it on. Back then, the idea of a 2.0Ghz processor was still science-fiction.
DarkTemplar
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Post by DarkTemplar »

JB wrote:
^misantropia^ wrote:
menkent wrote:it's probably kill game performance for the program to have to keep track of all that.
Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.
The definition of a "fast" computer has changed since the good ol Q2 days, man. Sure you can play it now and not get a single frame dropped with seventeen corpses surrounding you, but you have to take into account the speed of the computer youre playing it on. Back then, the idea of a 2.0Ghz processor was still science-fiction.
Hogwash. Ah used t'play Q2 on a P700 with 192MB RAM an' the bodies didn't lag the game much.
[xeno]Julios
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Post by [xeno]Julios »

JB wrote:hang on, i didnt think that bodies were obstructions when theyre were dead. I was under the impression corpses just sank into the floor as harmless pieces of nothing.
they block projectile weapons, such as pills and rockets.
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MKJ
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Post by MKJ »

using bodies for impactgrenades == protip
JB
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Post by JB »

DarkTemplar wrote:
JB wrote:
^misantropia^ wrote: Q2 has it and it doesn't seem to suffer from serious FPS drops. There's some upper limit after which the oldest bodies start to vanish, though.
The definition of a "fast" computer has changed since the good ol Q2 days, man. Sure you can play it now and not get a single frame dropped with seventeen corpses surrounding you, but you have to take into account the speed of the computer youre playing it on. Back then, the idea of a 2.0Ghz processor was still science-fiction.
Hogwash. Ah used t'play Q2 on a P700 with 192MB RAM an' the bodies didn't lag the game much.
well i played on an 800mhz processor and a generic Microsoft chipset and i lagged a bitch after a while in a full 32 player FFA
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