Quake I on modern hardware

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obsidian
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Joined: Mon Feb 04, 2002 8:00 am

Quake I on modern hardware

Post by obsidian »

So I decided to install Quake on my computer again for a little nostalgia, and was wondering if there has been any new mods or executables that have been updated to make Q1 running on modern hardware look a little better.

I'm not looking at gameplay changes, just quality improvements.

I see a few links in the sticky, but I'm not sure which ones are still active (a few dead links and others look like they haven't been maintained).
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
TRINIX
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Post by TRINIX »

the only 1 i can think of atm is http://tenebrae.sourceforge.net/

from what i remember it has nice visuals
[url=http://profile.mygamercard.net/zinkai][img]http://card.mygamercard.net/gbar/zinkai.gif[/img][/url]
dzjepp
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Post by dzjepp »

Check this thread. I believe eQuake is just as good at singleplayer as it is on multiplayer

http://www.quake3world.com/forum/viewtopic.php?t=9175
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Scourge
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Post by Scourge »

FuhQuake is pretty nice as well.
leilei
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Post by leilei »

DARKPLACES DAMMIT. Looks (totally optionally) great, has proquake features, coder isn't a damn emo and also can connect to Quakeworld, so why not

Also, eQuake is warez.
dzjepp
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Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Can you use the textures and weapon models in the ezQuake thread with Dark Places?

I'd have to agree though, DP is a good mod to suit the atmosphere of Quake 1 imo
leilei
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Post by leilei »

Why use ezQuake's when you can use better?
dzjepp
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Post by dzjepp »

Comprehend
Glockg
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Post by Glockg »

quakeforge
Doomshadow
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Post by Doomshadow »

WinQuake worked for me
I cant spell u
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Joined: Sat Nov 05, 2005 1:00 am

Post by I cant spell u »

Doomshadow wrote:WinQuake worked for me
Topic: Quake I on modern hardware
leilei
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Post by leilei »

I cant spell u wrote:
Doomshadow wrote:WinQuake worked for me
Topic: Quake I on modern hardware
how does it not work?

unless your idea of 'modern' is this.
I cant spell u
Posts: 1328
Joined: Sat Nov 05, 2005 1:00 am

Post by I cant spell u »

leilei wrote:
I cant spell u wrote:
Doomshadow wrote:WinQuake worked for me
Topic: Quake I on modern hardware
how does it not work?

unless your idea of 'modern' is this.
Modern as in updated graphics and effects.

also, where can I get your leilei skin?
v1l3
Posts: 822
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Re: Quake I on modern hardware

Post by v1l3 »

I just started a topic about this in General Discussion and doubt that anyone is going to care less in there anyways...should have looked in here first but...

I just downloaded the Q1 Demo a couple days back, since the only time I played/beat the game was back when I had a Sega Saturn in whatever year that was. I wanted to mess around with it on my pc, so I installed it and it doesn't work.. I'm on a Hewlitt Packard 3500+ AMD Athlon/ Windows XP/ATI Radeon and blar blah, so I did a search, and a site told me to update the quake.exe to 1.08. So I did that and still nothin. If anyone knows if it's possible to run it or if it doesn't run on newer computers, I'd highly appreciate it.
Glockg
Posts: 48
Joined: Sat Jan 01, 2000 8:00 am

Re: Quake I on modern hardware

Post by Glockg »

Try googling glquake. You do know getting a 16 bit prog to run on a 32 bit os is next to impossible. In xp they use emulation which is not even guaranteed to work with a lot of 16 bit progs. thats why you use a 32 bit excuteable like glquake or winquake or some of the third party versions mentioned above.
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