How much broadband does a Quake 3 dedicated server take??

Locked
wilcore
Posts: 4
Joined: Sun Apr 15, 2007 10:14 pm

How much broadband does a Quake 3 dedicated server take??

Post by wilcore »

I am thinking of putting up a quake3 server but I only have 8mb download and 1mb upload on my internet connection. can i run a server anyway? I have a perfect computer for the job. But i dont know if my internet can handle a deddi server. I have heard from a buddy of mine that a counter-strike1.6 server with 10people playing takes about: 200kb/s from the server. is that right? I hop so, but I dont know.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

I don't play CS but I have my doubts about the 200 kb/s bit. Anyway, here's a formula that calculates how many players your server will be able to handle:

bandwidth / (fps * rate) = players

- bandwidth is in bytes. 1 MBit is exactly one million bytes.
- fps. Internal server frame rate. Usually 20.
- rate. Max. # of bytes sent to each client (per second). 10,000 is common.

So: 8,000,000 / (20 * 10,000) = 5

5 with no remainder actually, meaning your bandwidth would be fully saturated. You might want to lower the rate just slightly (to 9800, say) in order to create a buffer.
Lieutenant Dan
Posts: 1151
Joined: Mon Jul 24, 2006 2:25 am

Post by Lieutenant Dan »

I know people that have hosted a 4 player Dreamcast server with 200kb/s upload.
§ìgñå
Posts: 210
Joined: Sat Jan 01, 2000 8:00 am

Post by §ìgñå »

the chart I made like 5 years ago. :icon27:

Image
wilcore
Posts: 4
Joined: Sun Apr 15, 2007 10:14 pm

Post by wilcore »

ok thx for the answers:)
A1yssa
Posts: 387
Joined: Thu Apr 12, 2001 7:00 am

Post by A1yssa »

Interesting!
leilei
Posts: 145
Joined: Mon Mar 05, 2007 7:07 pm

Post by leilei »

I wonder what Quake's numbers are like! (Not Quakeworld)
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

My apologies. The formula I posted was wildly off, not to mention the fact that 1 Mbit isn't 1 million bytes (I probably meant to write "8 Mbit is one million bytes").

Anyway, the formula should've been: bandwidth / rate = players
And converting from Mbits to bytes: mbit * 1,000,000 / 8 = bytes

So: (1 * 1,000,000 / 8) / 10,000 = 12,5

Your server should be able to comfortably host 12 people.
tarasbuljba
Posts: 7
Joined: Sat Dec 23, 2006 1:24 pm

Post by tarasbuljba »

Our server that my team have, use 5 gb per day, it is always full.
Eeeeek!

[url=http://www.borgteam.com]Borg Team - Quake III Arena Team[/url]
Oeloe
Posts: 1529
Joined: Fri Mar 19, 2004 8:00 am

Post by Oeloe »

tarasbuljba wrote:Our server that my team have, use 5 gb per day, it is always full.
Always full means 24 hours a day? :confused: And how many player slots does your server have?
Locked