How much broadband does a Quake 3 dedicated server take??
How much broadband does a Quake 3 dedicated server take??
I am thinking of putting up a quake3 server but I only have 8mb download and 1mb upload on my internet connection. can i run a server anyway? I have a perfect computer for the job. But i dont know if my internet can handle a deddi server. I have heard from a buddy of mine that a counter-strike1.6 server with 10people playing takes about: 200kb/s from the server. is that right? I hop so, but I dont know.
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I don't play CS but I have my doubts about the 200 kb/s bit. Anyway, here's a formula that calculates how many players your server will be able to handle:
bandwidth / (fps * rate) = players
- bandwidth is in bytes. 1 MBit is exactly one million bytes.
- fps. Internal server frame rate. Usually 20.
- rate. Max. # of bytes sent to each client (per second). 10,000 is common.
So: 8,000,000 / (20 * 10,000) = 5
5 with no remainder actually, meaning your bandwidth would be fully saturated. You might want to lower the rate just slightly (to 9800, say) in order to create a buffer.
bandwidth / (fps * rate) = players
- bandwidth is in bytes. 1 MBit is exactly one million bytes.
- fps. Internal server frame rate. Usually 20.
- rate. Max. # of bytes sent to each client (per second). 10,000 is common.
So: 8,000,000 / (20 * 10,000) = 5
5 with no remainder actually, meaning your bandwidth would be fully saturated. You might want to lower the rate just slightly (to 9800, say) in order to create a buffer.
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- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
My apologies. The formula I posted was wildly off, not to mention the fact that 1 Mbit isn't 1 million bytes (I probably meant to write "8 Mbit is one million bytes").
Anyway, the formula should've been: bandwidth / rate = players
And converting from Mbits to bytes: mbit * 1,000,000 / 8 = bytes
So: (1 * 1,000,000 / 8) / 10,000 = 12,5
Your server should be able to comfortably host 12 people.
Anyway, the formula should've been: bandwidth / rate = players
And converting from Mbits to bytes: mbit * 1,000,000 / 8 = bytes
So: (1 * 1,000,000 / 8) / 10,000 = 12,5
Your server should be able to comfortably host 12 people.
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