Lights that high up wouldn't create such an effect. He said he'd upped the gamma, but still.
It needs to be more pale and more smooth. The light spots should be much bigger too.
wish i had somthing to post i have not done any mapping in ages. looks like i need to start it up agine, i think i miight do some quake 2 stuff been playing through it recently and it got me all fired up
I don't know what this thing is. It just a shape I wanted to make, but it might be cool for carrying massive pipes or something. I'm sure I'll use it someday.
Kaz, very nice, but you need some less steep and more sandy beaches, right now its just rock :/ More sand and turquoise water, with a nice blue sky. Looks too grungy now imo.
[i][color=#408080]Give someone a program, frustrate them for a day. Teach someone to program, frustrate them for a lifetime.[/color][/i]
thats looking pretty cool Kaz. maybe add a 3rd texture blend into the terrain? (white sand?)
kat - yeh, the shader requires normal and height information and the process to create these are no different to standard normalmaps and displacement maps.
urgrund777 wrote:..kat - yeh, the shader requires normal and height information and the process to create these are no different to standard normalmaps and displacement maps.
You guys appear to be making the game with fan content creation in mind, a good '+' in my book.
@ Kaziganthe : yeah get rid of the autoclipping, you don't really need it for that map as most of the content looks pretty 'formal' and grid aligned. I thought it was an RtCW/ET map at 1st. :icon26:
I really like the lighting. It is very realistic to the setting. I wish it were bigger though. It sort of reminds me of those wooden castle things they have at parks that you can play lava monster on. It makes me so nastalgic.