Hi
Does anyone know the structure of a network packet during a multiplayer session? I'm doing a project where I want to automate incoming network traffic to a Q3 client, i.e. send out UDP packets with player positions and so on, and I cant find a reference to the structure of the network data. Rather than deduce it from the source, I thought someone might already have documented it.
cheers
Q3 Network Packet format?
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