Screenshots
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- Posts: 35
- Joined: Fri Jan 13, 2006 6:45 pm
A map that i built for the upcoming Nexuiz 2.3 release.
I always liked the layout of the map "Slime Pit" that has been a part of Nexuiz ever since but the visuals were really bugging me, so i started this experiment and impoved the visuals without changing the layout too much. I'm quite satisfied how it turned out.
It's called "Slimepit Revisited" aka "reslimed" :icon31:

I always liked the layout of the map "Slime Pit" that has been a part of Nexuiz ever since but the visuals were really bugging me, so i started this experiment and impoved the visuals without changing the layout too much. I'm quite satisfied how it turned out.
It's called "Slimepit Revisited" aka "reslimed" :icon31:








Ne need to be a cunt just becuse you lack any form of design. The simple fact are its bland, the lighting is awful, i don't know how many lightsare there, why its lit that way or even want to GUESS performance, and its got sharp angles everywhere with really bad texturework.dnky wrote:oops, sorry, forgot for one moment there, should have posted a rectangular box with pipes inside it.
Still it could be worse. You could of used a projected light with noShadows on... Oh wait, you have...
Yea, strange... could it be that Odium and Kat thinks they are better then everyone else? Critisism could be wrapped a bit better perhaps...
Been watching this thread for a couple of weeks now, not writing anything. I've seen some great stuff, Meths map has ace-looks and to be honest Donkey, your last shot might not be the best but I don't think it looks that bad, I think it (as you said) reminds me of old UT and I like that somewhat sharp and straight design. Though a bit ;)
Strahlemann I love those green glowing pipes, that x-box green/black feel has been a thing I've started to like over the years.
Been watching this thread for a couple of weeks now, not writing anything. I've seen some great stuff, Meths map has ace-looks and to be honest Donkey, your last shot might not be the best but I don't think it looks that bad, I think it (as you said) reminds me of old UT and I like that somewhat sharp and straight design. Though a bit ;)
Strahlemann I love those green glowing pipes, that x-box green/black feel has been a thing I've started to like over the years.
Q3Map2 2516 -> http://www.zfight.com/misc/files/q3/q3map_2.5.16_win32_x86.zip
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
Q3Map2 FS_20g -> http://www.zfight.com/misc/files/q3/q3map2_fs_20g.rar
GtkRadiant 140 -> http://www.zfight.com/misc/files/q3/GtkRadiantSetup-1.4.0-Q3RTCWET.exe
calm the fuck down. this aint GD. Thats why most of the names in this particular forum doesn't venture outside to the other foras.o'dium wrote:Ne need to be a cunt just becuse you lack any form of design. The simple fact are its bland, the lighting is awful, i don't know how many lightsare there, why its lit that way or even want to GUESS performance, and its got sharp angles everywhere with really bad texturework.dnky wrote:oops, sorry, forgot for one moment there, should have posted a rectangular box with pipes inside it.
Still it could be worse. You could of used a projected light with noShadows on... Oh wait, you have...
It's a WIP thread. Let me know when you figure out what that means.
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- Posts: 56
- Joined: Mon Nov 07, 2005 2:12 pm
holy shit, if it is, id broke the entire single player game, haha.
I'd double-check it's set up correctly... trigger the tether which targets the desired AI, and make sure there's enough valid space within the radius to move... if that's all working, then something might be hosed.
Could also play through the regular SP game to verify; almost all scripted AI movement is handled with ai_tether_radius, including critical conditions that allow you to progress through the game.
I'd double-check it's set up correctly... trigger the tether which targets the desired AI, and make sure there's enough valid space within the radius to move... if that's all working, then something might be hosed.
Could also play through the regular SP game to verify; almost all scripted AI movement is handled with ai_tether_radius, including critical conditions that allow you to progress through the game.
[url=http://www.button-masher.net/]www.button-masher.net[/url]
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- Posts: 2237
- Joined: Sat Mar 12, 2005 10:49 pm
KungFuSquirrel: I spent 4 hours trying to get them to work and as far I as read about it they should not be that hard to get working. (first time I am doing sp maps) I'm going to feel really dumb if they are not broken 
wattro and silicone_milk: The railing is a bit to high. I can't believe you spotted that

wattro and silicone_milk: The railing is a bit to high. I can't believe you spotted that

[url]http://www.g0th.se[/url]
1.4.1 tends to have problems with sp mode - I think it has something to do with sound (s_volume 0 eliminated crashes in my case). Tethers worked fine though...
Anyway, better downgrade to 1.4.0 or wait a few days for 1.4.2
In the meantime check my sp map
Anyway, better downgrade to 1.4.0 or wait a few days for 1.4.2
In the meantime check my sp map

[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
Hipshot, never put me in the same area as Kat. If something is wrong with my work, I'll go back and re-do the lot if I have to. I won't sit here saying "meh, well, you are all wrong!".
Fjoggs, no. You know what I'm like, and I hardly ever flame in here, if ever. For that exact reason you mentioned in fact. So when somebody comments on my mapping skills, I will comment back. Simple as that.
EDIT: I will admit my original post was a little harsh, no crits at all. So for this I will take the blame from OP. But come on, it was hardly a work of art, somebody was bound to say such.
Fjoggs, no. You know what I'm like, and I hardly ever flame in here, if ever. For that exact reason you mentioned in fact. So when somebody comments on my mapping skills, I will comment back. Simple as that.
EDIT: I will admit my original post was a little harsh, no crits at all. So for this I will take the blame from OP. But come on, it was hardly a work of art, somebody was bound to say such.
Everyone is entitled to roll out of bed on the wrong side every once in a while, so can we please move on concerning Kat. He's been a valuable and well behaved member here for 99.999% of the time so one little outbreak hardly qualifies him as the lunatic that some of you are making him out to be.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
Yeah just seen it.dnky wrote:O'dium, as I sent you in a foloow up PM, I'll say it again here, that off the cuff comment was NOT aimed at your mapping skills (in all honesty I have never seen anything that you have produced).
No worried. I'll chalk this one down to me being harsh in my original comment. NW.
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- Posts: 76
- Joined: Fri Feb 23, 2007 5:15 am
It's a conspiricy... They're putting somthing in the water supply to make everyone bitch at each other. It's the government I tell you! They want to destroy the mapping scene because user end content leads to homebrew, which influences the modification of console hardware! They're coming to get me!!! Nooooo.....