Work for Treyarch. Get paid to make stuff like this....

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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unitool
Posts: 77
Joined: Sat Dec 18, 1999 8:00 am

Work for Treyarch. Get paid to make stuff like this....

Post by unitool »

We are looking for one level builder/game designer to join our small team at Treyarch. Maybe you're not interested because there is no gravity gun or orbital death ray, but don't make the mistake of thinking it is a boring job. The job of a builder on our team is challenging and you work with a lot of very competitive people who are striving to improve and make you look bad by comparison.

Here are a few pictures of stuff I made for COD3. These were taken before the game was final and are captured directly from the 360.

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This one is from a test map I was goofing around with for a week or so, trying to see how many polys I could add in before the renderer gave up. I finally gave up before the renderer did.

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I got paid to build all that. Not only that, our game sold millions of copies and I got a nice royalty check in addition to getting paid to make it to begin with. If you're interested in making stuff like this and think you have the talent to join our small team, please PM me thru the forum message system.
Sometimes I feel like I've been blessed.
I'm doing what I want, so I never rest.
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Post by obsidian »

Nice stuff... but any more info about what potential candidates will be working on?

Q3/Radiant derivative based engine like the CoD predecessors?

Console or PC or multiplatform?

Some of this will actually be useful for people willing to apply. I can understand some of this may be sensitive info, but a little more about what they will be working with will be useful.
[size=85][url=http://gtkradiant.com]GtkRadiant[/url] | [url=http://q3map2.robotrenegade.com]Q3Map2[/url] | [url=http://q3map2.robotrenegade.com/docs/shader_manual/]Shader Manual[/url][/size]
unitool
Posts: 77
Joined: Sat Dec 18, 1999 8:00 am

Post by unitool »

Sorry, but I am not authorized to give out info like that. As far as I know, our project is still unannounced. If you were to be invited in for an interview, they would tell you more at that point, after you have signed an NDA. :)
Sometimes I feel like I've been blessed.
I'm doing what I want, so I never rest.
dzjepp
Posts: 12839
Joined: Wed Mar 28, 2001 8:00 am

Post by dzjepp »

Hey I remember that level from cod3, it was the last one I believe! Lots of action there!

Also you don't need to rub it into our faces at how much you make there, mr. rich boy :p
unitool
Posts: 77
Joined: Sat Dec 18, 1999 8:00 am

Post by unitool »

hahaha...not rich, but it is sweet getting a royalty check. I've worked on games where you never get one, so I figured I'd throw it out there.

Also, I guess it is safe to say that you need to live in Los Angeles and you need to know how to use Radiant. :)
Sometimes I feel like I've been blessed.
I'm doing what I want, so I never rest.
Silicone_Milk
Posts: 2237
Joined: Sat Mar 12, 2005 10:49 pm

Post by Silicone_Milk »

You should dismiss my PM then Unitool.
I am currently in Santa Cruz, California but moving a little further south isn't an option for me at the moment.
unitool
Posts: 77
Joined: Sat Dec 18, 1999 8:00 am

Post by unitool »

Bummer, but I don't blame you. I suppose you're going to school there with the rest of the fighting Banana Slugs. I'd stay in school too, plus Santa Cruz is great place to live. I was there for a couple years and loved it.

99 Bottles GOOOO!!!!!
Sometimes I feel like I've been blessed.
I'm doing what I want, so I never rest.
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