Quake 3 on a MacBook

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JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Quake 3 on a MacBook

Post by JB »

ok, i got a MacBook recently (2.0Ghz, 2Gb RAM) and it works great. But whenever i try and change maps in Quake 3, or do anything in the console with it, it crashes. Ill try and change picmip settings, crash. I callvote the next map, crash. The map changes at the end of a game, crash. I load up Promode, crash. Corkscrew doesnt even load, i get whitescreened and i have to force quit it to make it work

Could this be an Intel issue, or is there something violently wrong?
NCG_Mike
Posts: 226
Joined: Tue Aug 21, 2001 7:00 am

Post by NCG_Mike »

I assume you're using the ioquake3 build? If so, you might drop them a line.
JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Post by JB »

actually, i was using the Altivec update from back when i was using an iBook, ive since switched to ioq3 and it works better than Q3 did :P
Doombrain
Posts: 23227
Joined: Sat Aug 12, 2000 7:00 am

Post by Doombrain »

i never tried it on osx. it ran fine on XP tho.
JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Re: Quake 3 on a MacBook

Post by JB »

sure it did, everything "runs" on windows...
[HBZ]G-News
Posts: 25
Joined: Wed Jan 10, 2001 8:00 am

Re: Quake 3 on a MacBook

Post by [HBZ]G-News »

I've also had the altivec version crash repeatedly on an Intel MBP. Try the non altivec version
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