Tutorial - Texture Creation From Reference

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Tutorial - Texture Creation From Reference

Post by Method »

Several people asked me to make a tutorial, going over how I created textures for this map:

http://www.methodonline.com/temp/meth_test.htm

You can find the tutorial here:

http://www.methodonline.com/texture_tutorial.htm

Feedback is welcome.

-Method
Amphetamine
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Joined: Fri Feb 23, 2007 5:15 am

Post by Amphetamine »

Nice :D Digging your turf (if you'll excuse the awfull pun).
corsair
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Post by corsair »

nice, but, did you only create diffuse maps?
o'dium
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Post by o'dium »

PLEASE tell me you didn't just filter the local/specs on these and call it a day? Other than that the tuts fine, but way to sharp on lines and edges.
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

corsair: I created bump and spec as well. Might add how to do that in the tutorial once I'll find some time.

o'dium: About the texture being too sharp, I don't think so. So far only good things were said about the screenshots I posted. The textures in those areas were made with similar method.

-Method
Method
Posts: 222
Joined: Thu Feb 28, 2002 8:00 am

Post by Method »

I added bump and specular section as well:

http://www.methodonline.com/texture_tutorial.htm

-Method
o'dium
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Post by o'dium »

Method wrote:corsair: I created bump and spec as well. Might add how to do that in the tutorial once I'll find some time.

o'dium: About the texture being too sharp, I don't think so. So far only good things were said about the screenshots I posted. The textures in those areas were made with similar method.

-Method
I mean your colour "lines" and sections you have, they have such sharp lines, they could do with at least a 1 pixel depth buffer.
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seremtan
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Post by seremtan »

nice :icon14:
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