Devmap Error

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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wVmikeVw
Posts: 7
Joined: Wed May 30, 2007 3:07 am

Devmap Error

Post by wVmikeVw »

Whenever I try to load a map using devmap [On Quake 3], I get

RE_LoadWorldMap: maps/[filename].bsp not found

when there is a bsp file in the map folder.

In the common error topic it says "you tried 'sv_pure 0'?" What exactly does this mean, ie. what do I do?
(And with regards to a post I made before, I do have a full version of quake 3 now)
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Post by 4days »

after reading this, have another look at the stickies, they'll give you much better info than my crappy memory..

create a shortcut to quake3.exe, then open up the properties of the shortcut. in the 'target' box, it'll say something like:

C:\quake3\quake3.exe

change this to say:

C:\quake3\quake3.exe +set sv_pure 0

that'll start the game up without it checking for 'pure' files (the pk3's in the game folder).
Last edited by 4days on Fri Jun 08, 2007 11:41 pm, edited 1 time in total.
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

Edit: Or do that. ^^^ (Beaten.)

Pull down the console (using the ~ key), and type:

/sv_pure 0

and hit enter. You should then be able to load maps that are loose (i.e. not part of a .pk3 file). :)

[Corrected--Thanks ^misantropia^--that's what I get for being in a rush...]
Last edited by pjw on Fri Jun 08, 2007 1:53 am, edited 1 time in total.
^misantropia^
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Joined: Sat Mar 12, 2005 6:24 pm

Post by ^misantropia^ »

Slight correction: /sv_pure 0 (the slash is important, else it'll just display the command as plain text).
wVmikeVw
Posts: 7
Joined: Wed May 30, 2007 3:07 am

Post by wVmikeVw »

Okay, that works. Thanks.
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