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My Favorite Site for Tutorials.
Space Tutorial
Btw, You need to make every brush caulk. The only part that needs to be textures is the area the player can see. To only texture on face of a brush press "ctrl" + "shift" + "alt" + "Single Left Click" on the face you want to texture.
Not a must, but once you get into detailed and large maps it is a frame saver.
Space Tutorial
Btw, You need to make every brush caulk. The only part that needs to be textures is the area the player can see. To only texture on face of a brush press "ctrl" + "shift" + "alt" + "Single Left Click" on the face you want to texture.

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- Joined: Sat Feb 19, 2005 12:57 am
Hey that's mine !!!!!!CrinklyArse wrote:o couple of questions while im on:
edit: 'm sure you guys have seen this before but i mean open areas and shizzle like this:
btw, it's the same as that first box map of yours, just a tad larger. then you put in all the loose stuff (islands,bridges and so on)
last bit is a bit harder:
1) a trigger connected to the deathfall sound
2) a trigger connected to remove powerups
3) a damage trigger
(I allways forget the actual names)
Iirc there should be a pit-o-matic in GTKRad (plugin) that does all the hard work for you.
Hr.O
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- Joined: Sat Feb 19, 2005 12:57 am
i thought i reckonised that avatar....
On your site it says you had some help from quake3world forum or somethin (thats why i said theyve probably seen it before), but ive never seen you around...
Nice job on the map dude
On your site it says you had some help from quake3world forum or somethin (thats why i said theyve probably seen it before), but ive never seen you around...
Nice job on the map dude

[url=http://www.last.fm/user/Resplended/?chartstyle=Awesome35][img]http://imagegen.last.fm/Awesome35/recenttracks/3/Resplended.gif[/img][/url]
Take this advice seriously. I am working on my first map with some level of trim and detail. I didn't know I should've started with caulk brushes and now I am paying for it with lots of time spent looking for places I missed changing the texture to caulk. Better to get in the habit of doing it from the beginning.Btw, You need to make every brush caulk. The only part that needs to be textures is the area the player can see. To only texture on face of a brush press "ctrl" + "shift" + "alt" + "Single Left Click" on the face you want to texture. Not a must, but once you get into detailed and large maps it is a frame saver.
Dilbert is a documentary.
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- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm