q3- doors and teleporters

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Amorak2
Posts: 16
Joined: Sat Mar 19, 2005 11:47 pm

q3- doors and teleporters

Post by Amorak2 »

hey, 2 questions for you
1.
i have a gate that closes when a player hits a button to prevent access to a room. however i want a person in the room to be able to leave whenever he wants. how would you do this?

basically is there a way to get a trigger_allways to only open a normally open door when its been triggered closed by a button.

2.
i have a player teleporting into a location where i would like him to be pushed up wards but i cant use a jump pad. is there a way to get the misc_teleporter_dest to push the player upwards?
Amorak2
Posts: 16
Joined: Sat Mar 19, 2005 11:47 pm

Post by Amorak2 »

didnt think so :( bummer

what do you guys think of question 1?
Hex
Posts: 190
Joined: Fri Oct 18, 2002 7:00 am

Post by Hex »

Thinking outside the box:

Make another exit.
Hex
Posts: 190
Joined: Fri Oct 18, 2002 7:00 am

Post by Hex »

PS

OR search from stuff by skore - he was doing exactly this type of logic with q3 (sry, not at home no links handy...)
4days
Posts: 5465
Joined: Tue Apr 16, 2002 7:00 am

Post by 4days »

Hex wrote:PS

OR search from stuff by skore - he was doing exactly this type of logic with q3 (sry, not at home no links handy...)
http://www.skore.de/Q3A_Electronics_skOre.zip
o'dium
Posts: 11712
Joined: Sun Mar 25, 2001 8:00 am

Post by o'dium »

Can you not just spawn the player above an invisible jump pad?
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Post by pjw »

For your room exit, just make a one-way "force feild" out of two patch meshes--one with a glowy non-solid shader of some kind, and the other with playerclip. The player should be able to pass through from the back side.
Amorak2
Posts: 16
Joined: Sat Mar 19, 2005 11:47 pm

Post by Amorak2 »

pjw - "The player should be able to pass through from the back side."

wouldnt that look like a peson walked through a wall? also wouldnt the person inside of the room be able to look out but the person on the other side wouldnt be able to look in. that could cause camping problems, no?

o'dium - "Can you not just spawn the player above an invisible jump pad?"

i wanted to avoid that, i wanted it to look like you jumped up from a void. but if you didnt do anything you would fall all the way back down. ill just change the idea.

Hex - "make another exit"

not an option at the current time. i guess ill just have to put a teleporter in the room if the link doesnt work.

4 days - thanks for the link ill check it out.

thank you guys for your input, im really glad that quake 3 world is back and running.
Amorak2
Posts: 16
Joined: Sat Mar 19, 2005 11:47 pm

Post by Amorak2 »

new question

if i connect a trigger_teleporter to 2 misc_teleporter_dest then will it choose the other one if someone is in the way or will it randomly choose one.. if it works at all. im trying to keep from having people telefraging their team mates
SonicClang
Posts: 209
Joined: Sun Mar 28, 2004 8:00 am

Post by SonicClang »

Can't you just put a trigger brush on the inside of the room so that when you approach the door it triggers the door to open? Perhaps have a double door to exit, like an airlock. As you exit the room, the trigger keeps the outermost door closed as the one opens for you to enter the airlock. Once the door is closed the other door can open to allow you to exit. That way someone can't stand outside the room and wait for you to exit and walk in as the door opens.
The number 1 cause of death in games is panic.
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Amorak2
Posts: 16
Joined: Sat Mar 19, 2005 11:47 pm

Post by Amorak2 »

i believe that a normally open door can only be told to close. and a normally closed door can only be told to open. you cant tell it to do both.

for the seccond teleporter question. i have a trigger brush in one room. this is connected to a target relay that then splits to 2 target relay. the 2 target relays split to 4 misc_teleporter_dest that are in another room (you can only have 2 objects for a relay). but i havnt been able to get it to work. i used spawnflag 4 in the relay for it to randomly choose a location(this is the switch that you choose at the top). i think there is also the option of putting the word RANDOM in the text and i guess a value of 1. anyone have any experience with this. this trigger_teleporter will see alot of traffic and i need to split the spawn locations so people done telefrag their own teammates.
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