I really like this map. I played it against bots for about 40 minutes

, but there are some things though...
I dont have any place to host screenies but I have a few suggestions that shouldnt require any..
- the long hallway between the yellow armor and the rocket launcher needs to be broken up somehow..the way it is at the moment leads to easy long distance rails, or boreing spam wars. maybe add doors at the tops of both sets of stairs?
or move the lowest set of stairs back toward that solid wall and create an E in the hallway with 2 extra sets of archways to cut the distance down and prevent the easy rails or spam wars. (hope that made sense..heh)
- the space between the rail and the yellow armor, needs a ledge on the wall closest to the bridge, to keep gameplay moving...having to drop down after getting the rail and go back up the lift to get the YA is a bit odd. (or doing a rj from the other direction to reach the railgun)
- the area where the MH is located needs a lift up to the second level...semi-dead end brings game flow to a crawl. theres a catwalk up there but no way to get to it from the MH floor w/o a rj.
- the middle area with the grate covered pit (no other way to say it i guess..heh)...another dead end area, death trap type thing... the wedge shaped thing in the corner? there could maybe be a lift on top of that taking you up the the next level to keep from being trapped and LGed to death.(very easy to do that against bots btw)
thats not quite all, but kinda difficult to explain what i mean without screenies (or maybe even with, lol). I hope that stuff up there made sense to you anyway

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