First it goes through a bunch of listed Entity 0, Brush XXXXX: duplicate plane. Although I used the brush cleanup tools and no duplicate planes were found in this map.
Then it just stops and gives me...
ERROR: MAX_MAPFILE_PLANES
I done a search on this error and found this.
"You have two choices: cut down on the number of brushes in your map, or don't add bot support. You can try putting clip brushes around heavily detailed brush work, but no guarantees that it will work."
Here is a shot of my map so far.

As you can see there are not that many brushes in the map. There is a terrain portion and I figure this has something to do with the error, but the terrain brushes are listed as func_group not worldspawn as most errors like this seem to come from.
I have seen many maps that use a terrain portion and ones that use a large terrain portion and they had bot support. Look at many of the Q3:TA maps.
So what do mappers do to create their large terrain maps and still be able to avoid this error and create a .aas bot support for their maps?
Thanks