Hi o'dium...
Is that what this place is about? Having a sticky thread to single out someone and have a bashfest in GD? Whether he has said some things in the past that aren't true or not is irrelevant. The guy just likes to come on here and talk about video games and voice his opinion. Who cares about that other shit. Ffs...
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Don Carlos
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- GONNAFISTYA
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I don't know what he meant by that and I didn't ask him to clarify because I don't care.horton wrote:
not really.
o'dium seems to be dropping major hints that he is capable of something more than modding Q2, so people were asking exactly what.
o'dium wrote:If only you knew mateGONNAFISTYA wrote:Or nothing at all and hoping one day they can make trash like TOD and CCC.If only you knew.
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Underpants?
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Well for starters, the characters will be limited to 36 frame 6x6 sprites in a 16-bit palette, using a black and white mask system. There will be no firing animations in Unreal 16, nor engine glow on the players as the engine does not support it. There will also be a maximum of 256 missions, and no character can have more than 32,767 units of any stat as hard-coded by the engine. UnrealEd will no longer function, it will be replaced by ResEdit with a specially made template. You will be able to make maps for multiplayer, but if it's anything like Bolo 1.6, the maps will be easily created with a palette tool much like using KidPix, though 16 bases and 16 pillboxes must be present on every map.
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i think i am
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In o'dium's defense... he can be a big ego when it comes to criticizing games, but his texturing work is pretty decent. And I don't think he writes engines himself or claims to do so (as far as I could see). The Quake 2 Evolved engine was completely written by Berserk, not o'dium. He only did the texturing and shader scripts for the effects as far as I'm aware.leilei wrote:making a lackluster q2 engine makes him think he's god
He does definitely need to take a step back when it comes to voicing his opinion on other games though, or his head will explode at some time.
Nice troll, semencan, but still - as usual - you fail.seremtan wrote:i think we're waiting for dienerdo to explain how not having the coding skills to write a game engine disqualifies you from having an opinion about a given game engine or being able to compare one with another
at the same time he'll also be explaining how, if you haven't built a car or PC from raw materials with your own hands, you're also disqualified from talking about them too
any minute now...
To clarify the whole meaning of this thread: o'dium more than hints at his expertise in game engines in practically every single post. It's his whole attitude that made me create this thread.
And, of course, You are allowed to voice your ancient opinion on cards, PCs and everything else too, even if You're too dumb to have learned the slightest thing about them in general.
Get ot, o'ancient one?
nice troll that fails, and yet derails you into an entire post about me. normally, that's called a windiego wrote:Nice troll, semencan, but still - as usual - you fail.seremtan wrote:i think we're waiting for dienerdo to explain how not having the coding skills to write a game engine disqualifies you from having an opinion about a given game engine or being able to compare one with another
at the same time he'll also be explaining how, if you haven't built a car or PC from raw materials with your own hands, you're also disqualified from talking about them too
any minute now...
To clarify the whole meaning of this thread: o'dium more than hints at his expertise in game engines in practically every single post. It's his whole attitude that made me create this thread.
And, of course, You are allowed to voice your ancient opinion on cards, PCs and everything else too, even if You're too dumb to have learned the slightest thing about them in general.
Get ot, o'ancient one?
well played, herr bunter :icon14:
- GONNAFISTYA
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