HELP Need movie help!

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vman
Posts: 47
Joined: Fri Aug 25, 2006 6:39 am

HELP Need movie help!

Post by vman »

I'm making a movie, or rather a series of small episodes, on quake, not a demo or anything like that. I've seen trailers for quake movies that had perfect recordings as if they had a camera man with them on a chopper or something. I tried recording with hypercam on spectator mode but it's way too difficult and doesn't look good anyway. Does anybody know a program or something I could use that would work better? (I'm trying to get it to look like the Red Vs. Blue shows did)
I pitty the n00b.
AmIdYfReAk
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Joined: Thu Feb 10, 2000 8:00 am

Post by AmIdYfReAk »

vman
Posts: 47
Joined: Fri Aug 25, 2006 6:39 am

Post by vman »

Any way I can stop the game from showing me a player's name every time I point at them with the spectator?
I pitty the n00b.
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Foo
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Location: New Zealand

Post by Foo »

At the console, \cg_centertime 0
ForM
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Joined: Tue Nov 19, 2002 8:00 am

Post by ForM »

If one was to ask, Im sure you could be directed to such a tool here http://www.overdrivepc.com/forum/forumdisplay.php?f=12

I forget what it was called but I used it and its very versatile.


And you still have to do all the stuff in amidy's post.

I forgot to add that the Mod Defrag has some good stuff as per camera scripting. Takes a little bit of reading and some experimentation to get what you want. All the answers are in the readme.docs

From Defrag Mod........

===============================================
Camera modes

08. DemoCam
-----------
- Autochase Cam: gives cinematic-type camming movements automatically
- Other Player Tracking: allows democams to track any player (df_mp_TrackPlayerNum) in a demo. (if player is in PVS)
- Sequencing: allows automated cam2cam sequencing of cameras, transition speeds, and camera modes.
- Offsetting: allows camera position, angles, and radius offsetting. (allowing cam rolls, curved cam paths, etc.)
- Auto cg_thirdperson 0/1 switching for ease-of-use, based on df_demos_CameraMode selected.
- Unlocked thirdperson pitch angles (df_demos_UnlockThirdpersonPitch) - allows full overhead view.
- PVS check. (uses df_ghosts_CheckPVS)
- Fix: cam2cam transitions now work when cl_avidemo is on. (fixed timing issues)
- Fix: cam2cam transition code adjustment - allows for panning. (for cam changes without position changes).

=================================================

You should check it out. Version 1.91

Link http://defrag.planetquake.gamespy.com/

Click the French Mirror as Fileplanet still sux.
Last edited by ForM on Sun Jun 17, 2007 10:35 pm, edited 2 times in total.
vman
Posts: 47
Joined: Fri Aug 25, 2006 6:39 am

Post by vman »

what was \cg_centertime 0 suposed to do? it didn't help
I pitty the n00b.
PieceMaker
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Joined: Tue Jan 25, 2005 4:43 pm

* ponders *

Post by PieceMaker »

Quake Video Maker might be able to help you in this process. Maybe not all of what
you need but ForM already pointed you in the best place to ask.
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FragaGeddon
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Post by FragaGeddon »

vman wrote:what was \cg_centertime 0 suposed to do? it didn't help
You have to enable cheats to use that command.
vman
Posts: 47
Joined: Fri Aug 25, 2006 6:39 am

Post by vman »

I did it still didnt do anything
I pitty the n00b.
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