This might be a silly question to ask but,
1. "Does palleted 8-bit pcx texture do more good than tga in terms of efficiency(speed gain and memory usage)?"
in other words
2. "Is pcx internally treated like a tga, just as jpg is so?"
and
3. "If one is going to use a flat colored texture, which is more efficient, $whiteimage+rgbGen const or palleted pcx?"
Thanks in advance.
efficiency of palleted 8-bit pcx texture
efficiency of palleted 8-bit pcx texture
Last edited by a13n on Sun Jul 01, 2007 3:02 am, edited 1 time in total.
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It's a bit diappointing for pcx to have no advantage over tga.
But if I've gotten it right, palleted pcx is allocated constant fewer memory at loading time and it is treated differently from pcx32 as such.
I've been expecting a significant FPS gain with pcx plus texture compression. (and plus obb0)
I'll try a personal timedemo for comparison though.
Thank you ^misantropia^ for your strict answer.
But if I've gotten it right, palleted pcx is allocated constant fewer memory at loading time and it is treated differently from pcx32 as such.
I've been expecting a significant FPS gain with pcx plus texture compression. (and plus obb0)
I'll try a personal timedemo for comparison though.
Thank you ^misantropia^ for your strict answer.