First to tell me what engine this is gets a cookie :p

o'dium
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First to tell me what engine this is gets a cookie :p

Post by o'dium »

Image
Mogul
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Post by Mogul »

Quake II. :) Evolved.

And it looks freaking great. :)
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Post by Mogul »

Double post, out of amazement:

Mmmm WOW. That looks GREAT. Suddenly I'm looking forward to the next release more than ever. :)

I'm always bring this up, but did you guys decide what you're going to do with the demo compatibility? I know that if you break protocol it won't work, but is that so necessary?
o'dium
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Post by o'dium »

Mogul wrote:Double post, out of amazement:

Mmmm WOW. That looks GREAT. Suddenly I'm looking forward to the next release more than ever. :)

I'm always bring this up, but did you guys decide what you're going to do with the demo compatibility? I know that if you break protocol it won't work, but is that so necessary?
Yes and no. I know demos are a big thing so we may look into some kind of hack to allow old demos to work for you.
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Post by Mogul »

:icon32: And the estimated time of availability for this new version of of Q2E is:
o'dium
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Post by o'dium »

Mogul wrote::icon32: And the estimated time of availability for this new version of of Q2E is:
Well, about "2 weeks" :lol:
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Post by dzjepp »

How does VQ2 look? :paranoid:
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Post by Geebs »

Have you fixed the weapon clipping issues yet?
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Post by VoxProminence »

looking good o'dium.
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Post by Guest »

dzjepp wrote:How does VQ2 look? :paranoid:
[lvlshot]http://members.cox.net/jwivie4/q2-mx-2.jpg[/lvlshot]
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Post by dzjepp »

Well I meant VQ2 with the snazzy new effects and all... I mean isn't that a custom level with new textures that you showin us odium? :clownboat:
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Post by Guest »

Oh, my bad.
dzjepp
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Post by dzjepp »

Well look at the textures on that... doubt it's gonna look like that for regular Quake 2 cuz they haven't redone any of the textures yet (AFAIK :paranoid: ) it will look nice but not as nice as that. They really need to get someone to start churnin out the spanking new media. ;)

*Not flaming ya od so don't even start anything* :clownboat:
Method
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Post by Method »

Looks like a Doom 3 screenshot with Photoshoped Quake 2 HUD.

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Eraser
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Post by Eraser »

How's the performance?
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Post by Geebs »

Yeah, given the whole "you need a 512 Mb video card to run Doom3 on Ultra" thing, and your bigger textures.

Although if you use the Quake 2 AI, that's a load off the processor....
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Post by dzjepp »

Heard Berserk mentioning that it will run slightly worse than Doom 3... cuz he can't optimize code like Carmack does. :clownboat:
Mogul
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Post by Mogul »

Bleh -- point is, it's going to be out there, for free.

One day you will have a rig powerful enough to run it well, and you'll be glad that it was made the way it is. :)
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Post by o'dium »

Performance is great ATM. Even with lots fo cross section lights its pretty good.
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Post by Fjoggs »

The floor textures looks kinda funky (in a strange way), reminds me of EvilLairs eCel textures.
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Post by Shmee »

Looking good. I want to play it :D
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Post by axbaby »

the demo video was all black ?
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Post by MKJ »

prolly missing a codec

the demo video runs at like 15 fps though
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o'dium
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Post by o'dium »

Talking about our video?

You just need the divx codec, thats all!

But its an OLLLLLLLD video now so i'll put together something new soon for you all, with a proper test map and the latest build of ppl working ;)
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Post by o'dium »

MKJ wrote:prolly missing a codec

the demo video runs at like 15 fps though
Because we told it too ;)

Otherwise, you can have a smooth video but 15meg, and we wanted a lot of people to see this.

I'll put together a new video later when i get back though.

PPL has changed a lot since this video. Bugs have been fixed, angles have been changes and normal mapping now works like it should.
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