
First to tell me what engine this is gets a cookie :p
Double post, out of amazement:
Mmmm WOW. That looks GREAT. Suddenly I'm looking forward to the next release more than ever.
I'm always bring this up, but did you guys decide what you're going to do with the demo compatibility? I know that if you break protocol it won't work, but is that so necessary?
Mmmm WOW. That looks GREAT. Suddenly I'm looking forward to the next release more than ever.

I'm always bring this up, but did you guys decide what you're going to do with the demo compatibility? I know that if you break protocol it won't work, but is that so necessary?
Yes and no. I know demos are a big thing so we may look into some kind of hack to allow old demos to work for you.Mogul wrote:Double post, out of amazement:
Mmmm WOW. That looks GREAT. Suddenly I'm looking forward to the next release more than ever.![]()
I'm always bring this up, but did you guys decide what you're going to do with the demo compatibility? I know that if you break protocol it won't work, but is that so necessary?
Well look at the textures on that... doubt it's gonna look like that for regular Quake 2 cuz they haven't redone any of the textures yet (AFAIK
) it will look nice but not as nice as that. They really need to get someone to start churnin out the spanking new media. 
*Not flaming ya od so don't even start anything*


*Not flaming ya od so don't even start anything*

Because we told it tooMKJ wrote:prolly missing a codec
the demo video runs at like 15 fps though

Otherwise, you can have a smooth video but 15meg, and we wanted a lot of people to see this.
I'll put together a new video later when i get back though.
PPL has changed a lot since this video. Bugs have been fixed, angles have been changes and normal mapping now works like it should.