Vile: This is actually not that map, but a totally different one.

I haven't been working too much on the other one due to this one being closer to finished.
obsidian wrote:Very nice map. Only suggestion is that the brushwork where it meets the sky looks very even. I would break it up a little with something, like a spire in the background or some other geometry. A little variation in height will add more to the immersion.
Will do.
DonX wrote:Smooth map man... Very much enjoyed the lighting, very ambient and not harsh or retro...Although I was wondering why some rooms had yellow lights that didn't seem to effect the lightmap any, could have been the bright white light up top nullifying it's brightness on the wall surface...dunno...Unless you were aiming to achieve this. I also thought it cool that in places where it did shine yellow light, like from the stairs, the point light is sort of squarish instead of circular.
I was running around the map wishing there was some music to intensify it, and possibly some alternate ambient sounds, even a humming from the lights, or a chamber clanging in the distance, possibly wind in the outside areas.
hope to see an update..thanks
Yeah I agree. Parts is a bit washed out, i'll see what I can do.
About the sounds and music: I'll prolly not add any ambient sounds due to this is distracting for the player if you're playing a tense 1on1 and need to know excactly where your enemy is.
About music then no, I don't like q3 music in my maps. Just open winamp and enjoy.
Everyone else: Thanks alot of for the warm comments!