Level Design Position Open!

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
Post Reply
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Level Design Position Open!

Post by pjw »

Description

Raven Software, developer of numerous award winning games, including Soldier of Fortune, Quake IV, X-Men Legends, and Marvel: Ultimate Alliance, is seeking an experienced level designer to focus on single player design.

Job duties include:
  • Create, organize, and implement layouts and walkthroughs for all levels (puzzles, enemy placement, etc.)
  • Analyze and debug levels as necessary
  • Work in a team environment to critique and provide input on other levels
Come work with us on our exciting new titles including Wolfenstein! We offer a gorgeous work environment with state-of-the-art workstations, including 3d scanners and motion capture halls; an outstanding compensation and benefits package; a fun, team environment; impressively affordable living, and an exceptional quality of life!

Qualifications
  • Highly knowledgeable in various aspects of level design including:
    • Level layout for gameplay
    • Scripting
    • Enemy placement/combat scenarios
    • Camera setup
    • Lighting
    • Testing and refining levels
  • Passionate about videogames and videogame design
  • Strong organizational and problem solving skills
  • Ability to take and apply direction and work well in a team environment
  • Take feedback on work and provide others with valuable feedback
  • Exceptional 3rd party modification work or custom level work
  • Adept with all aspects of level editors such as Unreal Ed, Radiant, or Hammer
The ideal candidate will also have:
  • Performed as a designer on a shipped title, preferably for a console.
  • 3D modeling experience using such packages as 3DS Max, Maya, or Lightwave
  • Experience developing and working with in-game cinematics
  • Strong traditional art background

To apply please click Here!

[/official copy]

Just as a quick note, I've been working here at Raven since spring of 2004, and am quite happy; it's the best place I've worked, period, and I really encourage any of you who are qualified to apply. --pjw
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Post by wviperw »

Plus *I* work there... I don't see how anybody could resist working with me! :)

(yes, that link takes you to a picture of the beloved back of my head)
[url=http://www.goodstuffmaynard.com]Good Stuff, Maynard![/url]
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Post by wattro »

get a haircut hippy!
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Post by Fjoggs »

wviperw wrote:Plus *I* work there... I don't see how anybody could resist working with me! :)

(yes, that link takes you to a picture of the beloved back of my head)
WTF WHEN!?

N1 m8. Awesome!
About time tho, you're ze best there is :)
User avatar
79DieselRabbit
Posts: 39
Joined: Wed Jul 11, 2001 7:00 am

Re: Level Design Position Open!

Post by 79DieselRabbit »

Tell Dan Koppel, Kevin says "Nick misses you..." :p

p.s. Tis' a nice opportunity...
A1yssa
Posts: 387
Joined: Thu Apr 12, 2001 7:00 am

Re: Level Design Position Open!

Post by A1yssa »

Good luck to everyone!
:)
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: Level Design Position Open!

Post by pjw »

@ 79DR: message passed. :)

I'm unstickying this now that it's had a chance to get some views.

...er, that is, when I figure out how...
xfoo
Posts: 39
Joined: Mon Feb 14, 2005 5:52 am

Re: Level Design Position Open!

Post by xfoo »

Im totally qualified, I can make the best level layouts for gameplay. Oh what? They have to look good? $%*$!
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: Level Design Position Open!

Post by v1l3 »

Damn...I didn't even know that you worked there PJW :eek: ...but then again I was offline all through 2004, I guess you guys were gettin busy eh :up:

-wvw's hair isn't long..far from bein a flowerchild :p If I ever figure out how to run my dam Radiant...I'll bring some longhair into a project >:D
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: Level Design Position Open!

Post by pjw »

^^^Heck, if anyone needs a haircut it's me; I'm the ponytail guy...
xfoo wrote:Im totally qualified, I can make the best level layouts for gameplay. Oh what? They have to look good? $%*$!
Your stuff looks good--it's just lean and clean.

You need to make some SP stuff, where you're not worried about that guy in his garage playing on dial-up. ;)
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Level Design Position Open!

Post by obsidian »

I'm qualified IMO, but my portfolio is a mess sitting on one of those spare hard drives I have lying all over the place. I need to start putting stuff back together. Otherwise, I'll have a really pretty resume with nothing to show for it.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Level Design Position Open!

Post by dichtfux »

You lack organisational skill then. :olo: :sly:

I'm far from ready, happy with mapping as a hobby and I need to finish university first anyways - sounds like a very good opportunity though. Good luck to everyone who applies!
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Level Design Position Open!

Post by obsidian »

:olo: Not missing any organizational skills normally. It's more like I have the uncanny ability to quickly mirror everything off of my computer just before some fatal crash (which is really another asset).
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Level Design Position Open!

Post by dichtfux »

Yeah, that's quite handy indeed. I upload all my stuff to a private directory on my ftp/webserver. The times of loosing things due to broken HDDs are finally gone.

Ecternal HDDs are a good choice, too.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Level Design Position Open!

Post by wattro »

when something is about to fatal crash on my pc... i threaten it with a gun...

/works like you wouldn't believe
Post Reply