Sadako

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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OkyDooky
Posts: 4
Joined: Sat Aug 04, 2007 11:33 pm

Sadako

Post by OkyDooky »

I hope this is the right place to post this topic. But I was thinking that it would be nice if someone could help me in my quest to model/animate/texture a Sadako character. I have all the necessary photos of reference, and I have already got all necessary sounds...except that of drowning. Could someone help complete this project?

Thanks.
El-oh-el exlamation point, space, colon, end-paranthesis.
= Lol :)
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: Sadako

Post by pjw »

Usually people who can model/texture/animate have their own projects. :)

If you want to learn how to do those things, this is a good place to ask questions and get tips though.

Maybe you'll get lucky, and someone's bored and looking for something to do...but I wouldn't count on it.
leilei
Posts: 145
Joined: Mon Mar 05, 2007 7:07 pm

Re: Sadako

Post by leilei »

It's possible to make a complete Q3 player character in Blender. All you need is
- brain
- md3 export script, either from TremX or Xreal repositories
- artistic sense

I always check proportions first, then split, then make tags and align them, then finally animate
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Sadako

Post by wattro »

what's brain? where can i get it from? does it come with something else? what do i need it for, exactly?
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: Sadako

Post by Fjoggs »

wattro wrote:what's brain? where can i get it from? does it come with something else? what do i need it for, exactly?
eBay
wattro
Posts: 375
Joined: Mon Feb 20, 2006 1:12 am

Re: Sadako

Post by wattro »

if the person beside me has brain, can i just steal it from them?
OkyDooky
Posts: 4
Joined: Sat Aug 04, 2007 11:33 pm

Re: Sadako

Post by OkyDooky »

That's a possibility. :)
El-oh-el exlamation point, space, colon, end-paranthesis.
= Lol :)
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