No textures in Quake 1 after compile.

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Pectabyte
Posts: 25
Joined: Wed Sep 27, 2006 8:43 pm

No textures in Quake 1 after compile.

Post by Pectabyte »

So i've been using Wally's texturing tool to make textures for my Quake 1 maps. I made a .wad file of all of my textures and when put in the ID1 directory in quake GTK Radiant 1.5 can load them into the texture viewer and I can paint all my lovely brushes... After I compile, however, my level is texturless. I read somewhere that Quake one bakes the textures right into the .bsp file. So what gives? Why do I only get the Error textures?

BTW here is Wally's texture tool:
http://www.telefragged.com/wally/index.shtml
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: No textures in Quake 1 after compile.

Post by dichtfux »

I've got the textures in a .wad-file (it's called quake101.wad, don't remember where I got it from, maybe from the nQuake website or something). For the textures to work in-game, you need to reference the wad file in the worldspawn entity of your map.

key: "wad"
value: "quake101.wad"

Make sure to place the wad containing the textures in $quake1/id1/. Replace "quake101.wad" with the name of your wad file. Several files may be listed, forgot about the seperator though (it's most likely ";", "," or simply " ").


Don't know whether that's the only possibility, but it's easy and works.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Pectabyte
Posts: 25
Joined: Wed Sep 27, 2006 8:43 pm

Re: No textures in Quake 1 after compile.

Post by Pectabyte »

So after I do that and compile I no longer need the .wad file? I mean it will compile the textures stright to the .bsp so i dont have to put them in the .pak?
Pectabyte
Posts: 25
Joined: Wed Sep 27, 2006 8:43 pm

Re: No textures in Quake 1 after compile.

Post by Pectabyte »

Okay I did that and it worked. The only problem now is everything is really white. I looks like it lost its color saturation and only has greyscale. I think its a pallet issue. How do I fix this?
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