Quake 1 water

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Pectabyte
Posts: 25
Joined: Wed Sep 27, 2006 8:43 pm

Quake 1 water

Post by Pectabyte »

How do you create water for Quake 1 in Radiant? since it odesnt use the Q3 shader engine i have no idea what to do.
Grenader
Posts: 202
Joined: Sun Oct 08, 2006 11:38 am

Re: Quake 1 water

Post by Grenader »

Isn't it a surface flag?
Pectabyte
Posts: 25
Joined: Wed Sep 27, 2006 8:43 pm

Re: Quake 1 water

Post by Pectabyte »

I found a tutorial that said putting a "!" infront of the name of the texture would change it to a water brush but it doesnt seem to work.
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