Quake 1 Dev

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Pectabyte
Posts: 25
Joined: Wed Sep 27, 2006 8:43 pm

Quake 1 Dev

Post by Pectabyte »

Are there any Quake 1 development communities out there that anyone knows of? I am trying to do some work with the Quake 1 engine and this defiantly doesn't seem like the place to ask my questions.
Lukin
Posts: 349
Joined: Sat Jan 29, 2000 8:00 am

Re: Quake 1 Dev

Post by Lukin »

[size=75][url=http://www.lukinonline.com]lukinonline.com[/url][/size]
Shallow
Posts: 167
Joined: Wed Feb 09, 2005 1:58 pm

Re: Quake 1 Dev

Post by Shallow »

Pro tip: Do not start new threads on func_msgboard, it isn't a regular forum. Ask in their Mapping Help thread.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Quake 1 Dev

Post by dichtfux »

Pro tip 2: Do not kill yourself because you don't understand the structure of that site.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Pectabyte
Posts: 25
Joined: Wed Sep 27, 2006 8:43 pm

Re: Quake 1 Dev

Post by Pectabyte »

Hmmm. I've posted there before but that site is kinda dead. Any others?
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Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Re: Quake 1 Dev

Post by Foo »

dichtfux wrote:you don't understand the structure of that site.
It's very much alive, I assure you.
Bl1tz
Posts: 8
Joined: Mon Nov 14, 2005 10:58 am

Re: Quake 1 Dev

Post by Bl1tz »

What's your question? :q1:
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Quake 1 Dev

Post by g0th- »

heh judging by the posts I belive func_messageboard is some kind of secret society :)
[url]http://www.g0th.se[/url]
leilei
Posts: 145
Joined: Mon Mar 05, 2007 7:07 pm

Re: Quake 1 Dev

Post by leilei »

func_messageboard sucks and a bunch of arcane mapping elitists.

If you're into coding and anything else, try
http://inside3d.com
pjw
Posts: 860
Joined: Sun May 07, 2000 7:00 am

Re: Quake 1 Dev

Post by pjw »

leilei wrote:func_messageboard sucks and a bunch of arcane mapping elitists.

If you're into coding and anything else, try
http://inside3d.com
Well. You're wrong. I'm a member there and am far from an elitist.

Nice job on the hatin' though.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Quake 1 Dev

Post by dichtfux »

He most likely thinks it was elitist 'cause he doesn't understand the structure of that site. ;)
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Zombie13
Posts: 103
Joined: Sat Feb 26, 2005 1:33 pm

Re: Quake 1 Dev

Post by Zombie13 »

leilei wrote:func_messageboard sucks and a bunch of arcane mapping elitists.

If you're into coding and anything else, try
http://inside3d.com
That's why it's good, because it keeps arseholes like you out.
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Foo
Posts: 13840
Joined: Thu Aug 03, 2000 7:00 am
Location: New Zealand

Re: Quake 1 Dev

Post by Foo »

leilei wrote:func_messageboard sucks and a bunch of arcane mapping elitists.

If you're into coding and anything else, try
http://inside3d.com
Not embracing nude gay gargoyle porn mods doesn't make you elitist.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Quake 1 Dev

Post by dichtfux »

lmao, I'm 1337!
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Castle
Posts: 191
Joined: Fri Dec 29, 2000 8:00 am

Re: Quake 1 Dev

Post by Castle »

Lately I have been a little more interested in doing some quake 1 DM or single player maps just for kicks.. Only problem is that I doubt anyone would play it!

Seriously I haven't had much drive to even update my site in a long time simply because I never got any feedback on my last level and a whopping 12 downloads in a month!

Oddly enough I have a version of GTK all set up and running and can compile quake 1 stuff right now.

I am interested in doing another community project but man the small amount of interest with my last project felt like a kick in the chest.....

I suppose thats what I get for venturing out of the quake universe

Think if I made some quake 1 stuff more than 12 people would download it?
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
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Fjoggs
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Re: Quake 1 Dev

Post by Fjoggs »

The quake1 scene is prolly more active then the quake3 one.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: Quake 1 Dev

Post by dichtfux »

Wasn't his last project a q4 map? If you put your q3 maps on LvL, you'll get a lot more than 12 downloads/month, btw.

Feedback is another thing, though.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
Castle
Posts: 191
Joined: Fri Dec 29, 2000 8:00 am

Re: Quake 1 Dev

Post by Castle »

dichtfux wrote:Wasn't his last project a q4 map? If you put your q3 maps on LvL, you'll get a lot more than 12 downloads/month, btw.

Feedback is another thing, though.
ah no my last level was a UT2004 map.
Did all of my own static meshes and such.

actually on this topic I got word that the UT3 demo is out.
I think I might be updating my site again soon and get prepped up for UT3 action.

You know it will have some kind of community for at least a couple weeks before people get bored!
hahaha
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
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