Hello. I've been making a ROQ ingame video using Quake Video Maker. The problem is when I'm done doing everything in the end when I generate my movie it generates but it comes out all black. When I'm playing the video all I see is black instead of the movie.
The AVI video:
4612 Frames
30 F/s
I've been making a ROQ video with QVM...
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thelastalive
- Posts: 4
- Joined: Wed Aug 01, 2007 1:58 am
I've been making a ROQ video with QVM...
Last edited by thelastalive on Wed Aug 01, 2007 2:16 am, edited 1 time in total.
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thelastalive
- Posts: 4
- Joined: Wed Aug 01, 2007 1:58 am
What? I dont think you understand, its a outside stand alone program. Its not quake.
Last edited by thelastalive on Wed Aug 01, 2007 4:41 am, edited 1 time in total.
I experienced the same thing when trying to make an intro movie for the Q3FX project. I ended up giving up on it and never did finish it.
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I was a beta tester of this stand alone.
ROQ is not an avi. It was meant to be an in game video. IE: Opening sequence was in ROQ formate.
Try loading the ROQ file within Quake3. and not trying to convert it to avi.
I had some decent stuff, but file size was to me at the time, astronomical.
Meanwhile, the capture parts, effects and other such action preformed VERY well.
ROQ is not an avi. It was meant to be an in game video. IE: Opening sequence was in ROQ formate.
Try loading the ROQ file within Quake3. and not trying to convert it to avi.
I had some decent stuff, but file size was to me at the time, astronomical.
Meanwhile, the capture parts, effects and other such action preformed VERY well.
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thelastalive
- Posts: 4
- Joined: Wed Aug 01, 2007 1:58 am
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^misantropia^
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Check out mplayer, you can use it to recode from AVI to ROQ*.
* that is, when you build it from the subversion source, not entirely sure about the latest official release.
* that is, when you build it from the subversion source, not entirely sure about the latest official release.
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thelastalive
- Posts: 4
- Joined: Wed Aug 01, 2007 1:58 am
Re: I've been making a ROQ video with QVM...
You need to have the aspect ratio be 1:1. So the resolution should be 512x512, I think that's what the original (
) videos are.
You should be able to open them with QVM and check. I don't know if the program does that though but it should. Maybe a ROQ player would. If there is a ROQ player (apart from Q3).
Don't run your game resolution at 1:1 to do your avidemo though, cause Q3 will stretch the video to 4:3 on playback. Batch convert your screenshots to 1:1 with IrfanView (In the program it's under File, or just press B).
If the original videos are 512x512, there are a few options for what resolution to run the game at to do your avidemo before resizing the screenshots to 512x512:
• 1365x1024 (that's approximately 4:3, it should actually be 1365.3r but you can't have .3 of a pixel) - don't try in fullscreen
• 1024x768 (that is exactly 4:3)
• 2048x1536 (that's double 1024x768) - don't try in fullscreen - also, you can't see the console in windowed mode with this
I say don't try those 2 in full screen cause they are most not likely supported by your video card (last one probably not by your monitor either).
The reason for choosing these resolutions is they are double or quadruple the width or height of the finished files, and scaling down by half provides better picture quality. (1024 is double 512, 2048 is quadruple 512.) I included the last one cause 1024x768 doesn't provide double the verticle resolution, wheres 2048x1536 more than doubles it. It would take up a lot of HD space, though.
You should be able to open them with QVM and check. I don't know if the program does that though but it should. Maybe a ROQ player would. If there is a ROQ player (apart from Q3).
Don't run your game resolution at 1:1 to do your avidemo though, cause Q3 will stretch the video to 4:3 on playback. Batch convert your screenshots to 1:1 with IrfanView (In the program it's under File, or just press B).
If the original videos are 512x512, there are a few options for what resolution to run the game at to do your avidemo before resizing the screenshots to 512x512:
• 1365x1024 (that's approximately 4:3, it should actually be 1365.3r but you can't have .3 of a pixel) - don't try in fullscreen
• 1024x768 (that is exactly 4:3)
• 2048x1536 (that's double 1024x768) - don't try in fullscreen - also, you can't see the console in windowed mode with this
I say don't try those 2 in full screen cause they are most not likely supported by your video card (last one probably not by your monitor either).
The reason for choosing these resolutions is they are double or quadruple the width or height of the finished files, and scaling down by half provides better picture quality. (1024 is double 512, 2048 is quadruple 512.) I included the last one cause 1024x768 doesn't provide double the verticle resolution, wheres 2048x1536 more than doubles it. It would take up a lot of HD space, though.