Is making a mod like this worth it?

JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Re: Is making a mod like this worth it?

Post by JB »

that sounds pretty slick, i look forward to seeing it come to fruition :D
Nanoko
Posts: 76
Joined: Thu Jun 07, 2007 6:40 am

Re: Is making a mod like this worth it?

Post by Nanoko »

:<

Did you know how much more goddamn easy it is to mod for our worst enemy, UT?

:< I will only use it as a last resort.
last. resort.
:ninja: :q1: :q2: :q3: :q4: >:D :tomato: >:E :owned: :D
Nanoko
Posts: 76
Joined: Thu Jun 07, 2007 6:40 am

Re: Is making a mod like this worth it?

Post by Nanoko »

yeah, its pretty damn hard. But im not givin up on this one, no matter ow slow I may work in the beginning here.
Nanoko
Posts: 76
Joined: Thu Jun 07, 2007 6:40 am

Re: Is making a mod like this worth it?

Post by Nanoko »

Goddammit... Is putting ragdolls in even possible? I have like no knowlede of this engine;s capabilities yet, and not much of a clue on how much I can edit it.
creep
Posts: 1007
Joined: Tue Dec 30, 2003 8:00 am

Re: Is making a mod like this worth it?

Post by creep »

Well hey, 3 months from conception and you have no knowledge of the engine's capabilities and you wanna basically create and entirely new game on top of this one.

I'd say you're on track. Should be in stores by the holidays.
Nanoko
Posts: 76
Joined: Thu Jun 07, 2007 6:40 am

Re: Is making a mod like this worth it?

Post by Nanoko »

....

noo... And I dont know where I said it was coming out in like 3 months from now..

more like a couple years. If Im lucky, I might have the first map/ couple missions done. lol, and I never said I wanted it to be like... selling. And I didnt literally mean I had no idea what the Q3 engne can do, I was just mentioning
v1l3
Posts: 822
Joined: Wed Apr 02, 2003 8:00 am

Re: Is making a mod like this worth it?

Post by v1l3 »

I finally checked out the Outpost mod...it's pretty cool. After playing through the demo, it popped up an idea I had years back. Minded, I have no idea how to make mods, maps, player models or MD3's.

I had thought it would be cool to make an SP on Q3 of Episode-One of Ultimate Doom. There are textures by Lunaran and there are other little ones from Sock and others which would work well for making the maps. There have been player models made for the Imp, Cacodemon, Revenant, and Arachnotron(which I don't think the spider is even in episode 1). The gunner/chaingun human models, Pink Demon, and Hell Knight were never done.

To see it all done up to look like the maps made these days would be quite amazing, and I'm sure you could probably find mappers to help out since it would all be remakes making it to be less work on them. I think alot of people would find it interesting.

It would probably be a a good start for you that won't stress your mind out...and people WOULD download it.

-just a thought
JB
Posts: 1030
Joined: Fri Sep 22, 2006 11:31 am

Re: Is making a mod like this worth it?

Post by JB »

i might check it out then, maybe ill find something fresh in Quake 3 *rolls eyes*. Well, i have like, 80 maps and 10 or so mods for Q3 and im fine with it. I would enjoy an SP game that isnt on the Half-Life engine or one of IDs more recent fanboy-satisfying pieces of shit.

That in mind, im off for some Quality Doom and Quakeworld time.
Locked