

Textures by Evillair and the Tremulous team, thanks to Sock for the Phong-Shading tutorial.
There's a thread with an alpha of the map in here, maybe you can try it out:o'dium wrote:Scales dude! Either those are the smallest trees known to man or that maps a little on the odd side, scale wise
I thought the tree scaling looked wrong as well before you posted the image with the q3 player in it. Now I am thinking that the castle structures in the background might be a bit to big, but I might be wrong haven't played with q3 in ages.ALMighty wrote:I don't think they're too small, maybe the map scale just seems odd when you look at. Compared to the player they're of pretty good size I think.
seremtan wrote:oh shit, i said "vis a vis"
*obligatory architect picture*
Or maybe the brick texture. I think the highlights are too large, making the bricks look out of scale. Try reducing the highlights in size (or set the texturescale to 0.25), that should look better.g0th- wrote:I thought the tree scaling looked wrong as well before you posted the image with the q3 player in it. Now I am thinking that the castle structures in the background might be a bit to big, but I might be wrong haven't played with q3 in ages.ALMighty wrote:I don't think they're too small, maybe the map scale just seems odd when you look at. Compared to the player they're of pretty good size I think.
I just painted that texture really fast, and I've never painted my own textures before without using photographs. I think you're right about the scale being too large now that I look at it. That's the kind of feedback I need so thanks a lot for opening my eyes.Grudge wrote:Or maybe the brick texture. I think the highlights are too large, making the bricks look out of scale. Try reducing the highlights in size (or set the texturescale to 0.25), that should look better.g0th- wrote: I thought the tree scaling looked wrong as well before you posted the image with the q3 player in it. Now I am thinking that the castle structures in the background might be a bit to big, but I might be wrong haven't played with q3 in ages.
Thanks! I'll keep that in mind next time.o'dium wrote:Usually, at least for me with regards to map scale vs function, I've always gone with a simple rule...
Power of two.
Now, you all know that when you make a texture it needs to be power of two, right? Well, follow that rule but in the same texture.
What I mean is, you dont make a floor texture with 5 tiles on it, because it looks "odd". Not only that but some of the scales will be different (i.e. one tile could be 62x62, another 61.786x61.786.)
Now, the reason I say this is both for a clean visual side of things AND so its easier to map with. Complete and exact power of two scales on objects withen the texture will map 1:1 to the brush work in game, no matter what brush size you use. Its just "Clean".
Just a tip, anyway. Its not a rule I stick to really, its more of a guide line.
You're full of crap, but in a clever way. I like that in a person.seremtan wrote:oh shit, i said "vis a vis"
*obligatory architect picture*
Ah, okay. I see what you're saying. Not just absolute scale, but scale vs. detail vs. overall granularity of the setting as well as the models. You have a point, but yeah, it's a tough one to remedy sometimes, unless you want to start creating all the assets yourself. Most people (including myself) are way too damn lazy.o'dium wrote:stuff
Nah, it's a known issue that the scale in Q3 (models, geometry, player size, etc.) is weird when compared with anything approaching real life. Note that this statement applies to most games that aren't trying to be ultra-realistic.wattro wrote:that gun looks ginormous, too. (edit: looks like it's probably just perspective)
nah, it looked big for even q3, but comparing screenshots, it was just perspective.pjw wrote:Nah, it's a known issue that the scale in Q3 (models, geometry, player size, etc.) is weird when compared with anything approaching real life. Note that this statement applies to most games that aren't trying to be ultra-realistic.wattro wrote:that gun looks ginormous, too. (edit: looks like it's probably just perspective)
Hardly EVER do I hear anything that sounds like "I'm emulating Daikatana".ALMighty wrote:...If anyone played episode 3 of Daikatana, that's basically the theme I'm going for.