it is me again

I read about custom surface parms (wood snow etc.) without to
recompile q3map2
must i change the code in the q3engine to add this new parms?
Code: Select all
We have to create a new *.txt file in the baseq3\scripts folder called custinfoparms.txt .now add the following to this file:
{
}
{
wood 0x80000 // custom wood surface
}
Code: Select all
//CUSTOM SURFACEPARMS
textures/yourfolder/yourtexture
{
surfaceparm wood // this is our new surfaceparm called "wood".
{
map $lightmap
rgbGen identity
}
{
map textures/yourfolder/yourtexture.tga
blendFunc GL_DST_COLOR GL_ZERO
rgbGen identity
}
}
I mean somewhere must come the sound from!?

Some hints!?