Rocket jump scripts
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- Posts: 26
- Joined: Tue Mar 29, 2005 5:15 pm
Rocket jump scripts
Hi all,
I had a query about the various rj scripts that are in use among professional quake3 players. I have (and occassionally use) the following script:
seta rjump "centerview; cl_pitchspeed 9999000; +lookdown; +attack; +moveup; wait 2; -lookdown; -attack; -moveup; wait 6; centerview; cl_pitchspeed 0"
Depending on the wait value, you can adjust the height of your jump. However, I came across czm's config, where he has this rj script:
bind m "cl_yawspeed 22500;cl_pitchspeed 999999;+back;+moveup;+attack;+left;wait 10;-left;-attack;-moveup;-back;+right;wait 10;-right"
This does not do the aiming, and it does not shoot where you aim...I have not been able to figure out what it is supposed to do. Moreover, are there any scripts for side jumps etc (like getting the RA in ztn3tourney1)...some pro demos seem to have scripted rjs.
Thanks in advance,
marquisdesade
I had a query about the various rj scripts that are in use among professional quake3 players. I have (and occassionally use) the following script:
seta rjump "centerview; cl_pitchspeed 9999000; +lookdown; +attack; +moveup; wait 2; -lookdown; -attack; -moveup; wait 6; centerview; cl_pitchspeed 0"
Depending on the wait value, you can adjust the height of your jump. However, I came across czm's config, where he has this rj script:
bind m "cl_yawspeed 22500;cl_pitchspeed 999999;+back;+moveup;+attack;+left;wait 10;-left;-attack;-moveup;-back;+right;wait 10;-right"
This does not do the aiming, and it does not shoot where you aim...I have not been able to figure out what it is supposed to do. Moreover, are there any scripts for side jumps etc (like getting the RA in ztn3tourney1)...some pro demos seem to have scripted rjs.
Thanks in advance,
marquisdesade
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- Posts: 26
- Joined: Tue Mar 29, 2005 5:15 pm
Can you jump from the flag directly to the window...i think you have to jump out till the nearest wall, and then bounce off that with a rocket.Deji wrote:From what I gather, that's a ninja script. For easy completion of difficult rocketjumps like from flag to the side window on q3ctf2.
Anyway, I was playing around with this script a bit more, and initially I thought it was intended to rj in the direction that you are looking. However, it seems to be shooting 90 degrees left of where you are looking, while preserving the elevation. Any ideas why that could be useful for a pro player like czm?
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- Joined: Sat Mar 12, 2005 6:24 pm
The second script is a forward rocket jump. It fires a rocket behind you as you jump, launching you forward, rather than straight up. In order to use it you have to look down and then hit the rj script button. The distance & height you travel depends on how far you look down. It's mostly used by ctf players for escaping with flag and it can also be used to to ra on ztn.
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- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
signa wrote:ya, i got some kind of mismatch error also. must be Bacons HAX mod.^misantropia^ wrote:Didn't work for me and I've got defrag 1.90, 1.91 en 1.91.02 installed. Complained about a baseq3-1/defrag-2 mismatch

Anyways i posted in in baseq3, it better work because i'm reformatting soon

[b]CAPSLOCK IS ON[/b]
nice.Bacon wrote:Here: http://htpg.ca/bacon/files/Flag-To-Ledge.dm_68
any special settings you are using that are out of the ordinary, like fps > 125 or refresh rate / vsync combos?
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- Joined: Sat Mar 12, 2005 6:24 pm
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- Posts: 4022
- Joined: Sat Mar 12, 2005 6:24 pm
haha, told. :icon32:Bacon wrote:Here you go mr. that isn't possible:
http://htpg.ca/bacon/files/FlagToWindow-CTF2.dm_68
How consistently can you make the jump? Can you do it pretty much everytime? I've never seen anyone do it in a ctf match, so I'm wondering how practical that jump is in real gameplay.