wvwq3dm7 Models needed

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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squirell man
Posts: 61
Joined: Sat Jan 13, 2007 10:10 pm

wvwq3dm7 Models needed

Post by squirell man »

im updating wvwq3dm7 for Urban Terror 4.0, and need wvwtree.md3.

anyone by any chance have it? i cant find it in google search,.
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Survivor
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Re: wvwq3dm7 Models needed

Post by Survivor »

ucp.php?i=pm&mode=compose&u=1351
wviperw
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Joined: Sat Mar 17, 2001 8:00 am

Re: wvwq3dm7 Models needed

Post by wviperw »

LOL, he probably should've said he already tried that. I couldn't find the models locally on my computer.
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wviperw
Posts: 334
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Re: wvwq3dm7 Models needed

Post by wviperw »

Heh, evidently I didn't look hard enough the first time I looked. I found it in a backup directory in my MilkShape3D folder. Not sure whether its the correct version, but you can try it:

wvw_tree.md3
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squirell man
Posts: 61
Joined: Sat Jan 13, 2007 10:10 pm

Re: wvwq3dm7 Models needed

Post by squirell man »

ty! do you still have tree2.md3? i thought it was the same model, and it is, except wvwtree.md3 is in larger scale. if you cant find it, then i will just modelscale it down to size in the editor.

great thanks wvw. btw the map shows a huge amount of accomplished work, it looks like id software themselves did it.
squirell man
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Joined: Sat Jan 13, 2007 10:10 pm

Re: wvwq3dm7 Models needed

Post by squirell man »

oh btw wvw the wvwtree.md3 is corrupt. invalid normals, and totally screwed. got any bacukups anywhere?
obsidian
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Re: wvwq3dm7 Models needed

Post by obsidian »

Did you try running the model through MD3Fix? *Might* solve the invalid normals problem if it was created in Milkshape.
squirell man
Posts: 61
Joined: Sat Jan 13, 2007 10:10 pm

Re: wvwq3dm7 Models needed

Post by squirell man »

dont got ms3d no more... trial ran out
ALMighty
Posts: 542
Joined: Sat Mar 02, 2002 8:00 am

Re: wvwq3dm7 Models needed

Post by ALMighty »

Try Npherno's MD3 Compiler. I always use that to fix normals and texture paths in md3's that I've exported from Max.
squirell man
Posts: 61
Joined: Sat Jan 13, 2007 10:10 pm

Re: wvwq3dm7 Models needed

Post by squirell man »

its fine. i recreated all the models. (yes, i actually did it.) (as well as a couple more for diversity)
wviperw
Posts: 334
Joined: Sat Mar 17, 2001 8:00 am

Re: wvwq3dm7 Models needed

Post by wviperw »

Hehe, good for you. The original models weren't all that great anyway.
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