



If you look at those images, they all show parts where the lightmap kinda doesn't wanna blend over to the next face, for some reason. And the difference is so big you can clearly see this when you show normal textures. There's one thing this problem seems to share, It's much more notable where's there are few lights and little brightness. Other things I first thought it might have been is groups, patches, models, etc, but no one of these things are the same here, these pictures shows normal brushes (1), groups (2), models (3) and patches (4). Also, for a while I thought It was cause of texture scale .25, that I widely use, however, after a lot of testing, I don't think it's because of this. Any ideas?
This is how I compile, I've tried both normal Q3map2 16 and Q3map_fs. I've tried alot of different compile options, from samplesize default, different samples, bounces, filter, dirt etc, nothing can help me and it looks pretty bad in the level.
Code: Select all
del "prodm6.log"
"q3map2_fs_20g.exe" -bsp -meta -samplesize 4 -v "D:\Games\Games\Quake III Arena\baseq3\maps\default.map" >>prodm6.log
"q3map2_fs_20g.exe" -light -patchshadows -fast -samples 6 -gamma 2.5 -compensate 2.25 -v -bounce 8 "D:\Games\Games\Quake III Arena\baseq3\maps\default" >>prodm6.log
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For the next error, what does this mean? (And just for the record, the above problem, has nothing to do with it, they can't be linked, since I've already tried removing the models mentioned below) Do I need to care, it's models, why would they generate a problem like this?
Code: Select all
writing D:\Games\Games\Quake III Arena\baseq3\maps\prodm6_b12.prt
--- FloodAreas ---
1 areas
--- AddTriangleModels ---
WARNING: Model models/mapobjects/hipshot_pro-dm6/pro-dm6_center_a_crown.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/pro-dm6_center_a_crown.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/pro-dm6_center_a_crown.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/pro-dm6_center_a_crown.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/hipshot_pro-dm6/arc.ase unable to generate brush - Case 1.
WARNING: Model models/mapobjects/a/pro-dm6_south_west.ase unable to generate brush - Case 2.
WARNING: Model models/mapobjects/a/pro-dm6_south_west.ase unable to generate brush - Case 2.
--- AddEntitySurfaceModels ---
--- FilterDetailBrushesIntoTree ---