{HELP} windows copy on linux

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LANKe
Posts: 26
Joined: Mon Nov 12, 2007 9:48 pm

{HELP} windows copy on linux

Post by LANKe »

I was recently robbed, and they took both on my windows computers. It will be a few weeks till I get a new computer through insurance, so I need some help in order to play quake 3. I want to run a windows/mac copy of quake 3 on a linux computer. They didn't steal this computer, because I only used it for a server, so they probably didn't see it. I know there is a way to get the linux version of quake 3 to run on a windows computer, is there anyway to reverse this? :q3:
[url]http://www.nerdtests.com/ft_cg.php[/url]
[img]http://www.nerdtests.com/images/ft/cg.php?val=0848[/img]
[color=#FF0000]Did you mean:[/color][color=#FFFF00]French Military Defeats?[/color]
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: {HELP} windows copy on linux

Post by ^misantropia^ »

Easy. Download and run the Windows installer from iD's FTP site and you are set. You'll still need the pak0.pk3 file from your CD, though,
LANKe
Posts: 26
Joined: Mon Nov 12, 2007 9:48 pm

Re: {HELP} windows copy on linux

Post by LANKe »

I'm a bit confused. I want to play quake 3 on linux with a windows version of the game. I've never used linux before, except to set up a server.
[url]http://www.nerdtests.com/ft_cg.php[/url]
[img]http://www.nerdtests.com/images/ft/cg.php?val=0848[/img]
[color=#FF0000]Did you mean:[/color][color=#FFFF00]French Military Defeats?[/color]
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: {HELP} windows copy on linux

Post by ^misantropia^ »

Ah sorry, misread your question. The same principle still applies though: download the (linux) installer from iD and run it. You'll need to manually copy the pak0.pk3 from your CD, the default location is /usr/local/games/quake3/baseq3
creep
Posts: 1007
Joined: Tue Dec 30, 2003 8:00 am

Re: {HELP} windows copy on linux

Post by creep »

Then just get the latest point release for linux.

Basically the only thing the CD provides is pak0.pk3. Everything else is updated by PRs. Copy pak0 off your CD into /wherever/baseq3 and then install the latest linux PR into /wherever.
Done.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: {HELP} windows copy on linux

Post by ^misantropia^ »

Hah. Beat you to it, creep.
creep
Posts: 1007
Joined: Tue Dec 30, 2003 8:00 am

Re: {HELP} windows copy on linux

Post by creep »

hate.
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: {HELP} windows copy on linux

Post by ^misantropia^ »

:wub:
LANKe
Posts: 26
Joined: Mon Nov 12, 2007 9:48 pm

Re: {HELP} windows copy on linux

Post by LANKe »

Okay, I have everything in place. I copied the pak0.pk3 file, and I updated to the latest point release, but I still can't get quake 3 to run.
[url]http://www.nerdtests.com/ft_cg.php[/url]
[img]http://www.nerdtests.com/images/ft/cg.php?val=0848[/img]
[color=#FF0000]Did you mean:[/color][color=#FFFF00]French Military Defeats?[/color]
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: {HELP} windows copy on linux

Post by ^misantropia^ »

Error message?
LANKe
Posts: 26
Joined: Mon Nov 12, 2007 9:48 pm

Re: {HELP} windows copy on linux

Post by LANKe »

No, nothing happens. I click on the executable file, and nothing comes up.
[url]http://www.nerdtests.com/ft_cg.php[/url]
[img]http://www.nerdtests.com/images/ft/cg.php?val=0848[/img]
[color=#FF0000]Did you mean:[/color][color=#FFFF00]French Military Defeats?[/color]
LANKe
Posts: 26
Joined: Mon Nov 12, 2007 9:48 pm

Re: {HELP} windows copy on linux

Post by LANKe »

No ideas?
[url]http://www.nerdtests.com/ft_cg.php[/url]
[img]http://www.nerdtests.com/images/ft/cg.php?val=0848[/img]
[color=#FF0000]Did you mean:[/color][color=#FFFF00]French Military Defeats?[/color]
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: {HELP} windows copy on linux

Post by ^misantropia^ »

Run it from a shell and post the full output here.
LANKe
Posts: 26
Joined: Mon Nov 12, 2007 9:48 pm

Re: {HELP} windows copy on linux

Post by LANKe »

I got it to run from the shell, but I don't have any sound.

Wintergreen:/usr/local/games/Quake3# strace -o ~/strace.log ./quake3.x86
Q3 1.32b linux-i386 Nov 14 2002
----- FS_Startup -----
Current search path:
/root/.q3a/baseq3
/usr/local/games/Quake3/baseq3/pak8.pk3 (9 files)
/usr/local/games/Quake3/baseq3/pak7.pk3 (4 files)
/usr/local/games/Quake3/baseq3/PAK6.PK3 (64 files)
/usr/local/games/Quake3/baseq3/pak6.pk3 (64 files)
/usr/local/games/Quake3/baseq3/PAK5.PK3 (7 files)
/usr/local/games/Quake3/baseq3/pak5.pk3 (7 files)
/usr/local/games/Quake3/baseq3/PAK4.PK3 (272 files)
/usr/local/games/Quake3/baseq3/pak4.pk3 (272 files)
/usr/local/games/Quake3/baseq3/PAK3.PK3 (4 files)
/usr/local/games/Quake3/baseq3/pak3.pk3 (4 files)
/usr/local/games/Quake3/baseq3/PAK2.PK3 (148 files)
/usr/local/games/Quake3/baseq3/pak2.pk3 (148 files)
/usr/local/games/Quake3/baseq3/PAK1.PK3 (26 files)
/usr/local/games/Quake3/baseq3/pak1.pk3 (26 files)
/usr/local/games/Quake3/baseq3/PAK0.PK3 (3539 files)
/usr/local/games/Quake3/baseq3
./quake3.x86/baseq3

----------------------
4594 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok

------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
Using 8/8/8 Color bits, 24 depth, 0 stencil display.
GL_RENDERER: GeForce FX 5500/PCI/SSE2
Initializing OpenGL extensions
...ignoring GL_S3_s3tc
...ignoring GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
XF86 Gamma extension initialized

GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce FX 5500/PCI/SSE2
GL_VERSION: 1.5.1 NVIDIA 61.11
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmaxGL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distanceGL_NV_fragment_program GL_NV_fragment_program_option GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restartGL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normalGL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 0 overbright bits
CPU:
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----

------- sound initialization -------
/dev/dsp: Device or resource busy
Could not open /dev/dsp
------------------------------------

Sound memory manager started
Loading vm file vm/ui.qvm.
VM file ui compiled to 594408 bytes of code
ui loaded in 1963008 bytes on the hunk
35 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Opening IP socket: localhost:27960
Hostname: Wintergreen.tampabay.rr.com
Alias: Wintergreen
IP: 192.168.2.2
Started tty console (use +set ttycon 0 to disable)
[url]http://www.nerdtests.com/ft_cg.php[/url]
[img]http://www.nerdtests.com/images/ft/cg.php?val=0848[/img]
[color=#FF0000]Did you mean:[/color][color=#FFFF00]French Military Defeats?[/color]
^misantropia^
Posts: 4022
Joined: Sat Mar 12, 2005 6:24 pm

Re: {HELP} windows copy on linux

Post by ^misantropia^ »

Yeah. Q3 uses OSS and OSS requires exclusive access to the sound card. Check out ioquake3, it has support for anything SDL supports plus OpenAL.
LANKe
Posts: 26
Joined: Mon Nov 12, 2007 9:48 pm

Re: {HELP} windows copy on linux

Post by LANKe »

Thanks, I got it working. Now I have to remake the config I lost.
[url]http://www.nerdtests.com/ft_cg.php[/url]
[img]http://www.nerdtests.com/images/ft/cg.php?val=0848[/img]
[color=#FF0000]Did you mean:[/color][color=#FFFF00]French Military Defeats?[/color]
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