There should be no problem installing and playing the level, I always tests my map in a clean .32c folder with no other maps. So the problem must be
local.
Fjoggs wrote:Excellent textures. Really good job!
Regarding gameplay, are you aiming for a competitive item placement or more funbased? The current leans alot towards the latter, but if you want I could come up with an alternative layout.
EDIT: nvm, talking to voodoochopsticks so he'll hear my ideas

Actually I'm not aiming for anything, it's just that I don't really play Q3 so I don't know exactly how to place items on a pro level, I place then so the map plays good in free for all kinda, these days I don't release the maps before I've play tested them also, so the quality is at least for the casual player.
If you wanna come up with a better itemplacement that doesn't alter the physical layout of the level I'm fine and open for all suggestions, if you tell chopsticks he is sure to tell me. He also suggested that I post the level in the promode forums, which I will do when I sorted the more common bugs.
g0th- wrote:The only thing That I didn't like would be in the regeneration room and the connecting YA room where the red walls meets the grey/white walls. Also if you move from quad to RA you pass a little "room" with caves on the right side. Perhaps a pillar in the corner could be something to add there to make it look a bit more stable and structural. This is especially noticeable when you're watching it from the ground above, but the later its just a minor thing.
It's just my laziness that hasn't made a proper cross texture from the red to the white and also that I in some way like the sharpness, even though it would fit better with let say a golden trim texture that separates the red and the white. I'm not entirely sure what you mean with the latter, can you maybe screen and paint for me?
Scourge wrote:I've run it on a clean install with no problems. Vid card drivers up to date? Uninstall the map and redownload and install?
btw, Hipshot, you need to look into your clipping. Didn't see this mentioned anywhere else, sorry if it was.
IMAGE
Thanks, last minute miss thing =) I extended the roof for the lightmap to become better, guess I forgot to add a clip plane there
