corsair wrote:...edit: apparently Kat can be of more use for you..
ooooo hello sailor :icon25:
@ CrinklyArse : If you want to really get into modelling but not in a professional capacity (i.e. hired into a game dev) the stick with the known freebies (or low cost) apps that have a pretty decent support set for game related modelling. Right now that's gmax, (strawberry) MilkShape and Blender 3D.
It kind breaks down like this
- Of the 3 Blender is 'traditionally' the hardest to get to grips with becasue it has a very unique interface but it now combines the toolset power of gmax with the import/export of MilkShape (although still limited relative to that app, I don't think *anything* has that extensive and I/O tool set).
- MilkShape and gmax have a lot in commonin terms of the interface and how they work but MilkShape is less complicated to use and has much superior export/import capabilities than gmax (that's it really big strength). It's got a limited tool set.
- gmax on the other hand has limited import/export functionality (effectively only that which is supplied by additional 'gamepacks') but has a vastly greater and much more powerful tool set.
Personally I have and do use all 3, MilkShape is worth the $20 or so dollars for a ligit version btw.
Your right about there being many tutorials around for level design related stuff which is one of the things I'm hoping to fix... I'm in the process of adding tutorial resource like that to my webbly site so it's worth having a look. You'll still want/need to look at the various tutorials that *are* online regarding 'traditional' modelling though as they really help you to understand "how it all works".
That's about as general as I can be without knowing specifics of what you're thinking. Download the apps mentioned above and just poke around with the tuorial files that you can find for each (except MS, not sure if that has any)