gtk 1.5 TO gtk 1.4

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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highlanderstl
Posts: 37
Joined: Thu Nov 15, 2007 11:34 pm

gtk 1.5 TO gtk 1.4

Post by highlanderstl »

If I took my map I'm currently working on in gtk 1.5 and moved it to gtk 1.4.

Would I have any issues by doing this? (e.g. - brushes not aligning the same, etc...)
[color=#FF0000]-- [/color][color=#FF8000]Check[/color] [color=#FFFF00]it[/color] [color=#FF8000]out[/color] [color=#FF0000]-->[/color] [url]http://www.nlnoluck.com/[/url]

MSN: highlanderstl(at)hotmail(dot)com
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: gtk 1.5 TO gtk 1.4

Post by obsidian »

No, there won't be a problem (for Q3). .map files are the same.

Q4 may be a different story.
Fjoggs
Posts: 2555
Joined: Fri May 03, 2002 7:00 am

Re: gtk 1.5 TO gtk 1.4

Post by Fjoggs »

Any reason why you would do this?
EDIT: guess for the curve problems? :P
a13n
Posts: 1672
Joined: Thu Feb 10, 2005 2:08 am

Re: gtk 1.5 TO gtk 1.4

Post by a13n »

1.5 to 1.2.13 would also be nicer.
Hr.O
Posts: 152
Joined: Wed Jul 12, 2000 7:00 am

Re: gtk 1.5 TO gtk 1.4

Post by Hr.O »

iirc you can use the two side by side.
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: gtk 1.5 TO gtk 1.4

Post by dichtfux »

Hr.O wrote:iirc you can use the two side by side.
Yes, you can. I'm doing that all of the time.

I've been using multiple editors whenever it was needed since DooM I (waded often crashed at creating 'sectors' and wadauthor sucked at texturing back then).
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
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