Just thought I would share...

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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Castle
Posts: 191
Joined: Fri Dec 29, 2000 8:00 am

Just thought I would share...

Post by Castle »

Well as I have mentioned many times I have been wanting to make a UT3 level because I have felt for a long time that it would be a challenge to really try and see what I can do.

Well I made a bunch of cool high res textures and got a level layout down that is simple. I decided that I would go with an industrial theme because it would be easier as my first level. I insisted that it would be better for me to make my own meshes even with high poly to low poly projections and do all my own work from the ground up to learn as much as possible.

I decided that tonight I would grab my level and take it home to work on it on the weekend at home... I look at the package file that I have my assets and the damn thing is 1,168,316kb LOL...

edit: I picked the wrong face icon for this post! woah
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
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obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: Just thought I would share...

Post by obsidian »

You making a map or trying to remake UT3? :p
g0th-
Posts: 262
Joined: Sat May 19, 2007 7:57 pm

Re: Just thought I would share...

Post by g0th- »

You can save a lot of file size by converting you normal textures without alphas to dx1. I did that on one map of mine and the file size changed from 230 mb to 35 mb so it maked quite a big difference. Also I don't know exactly how the mylevel package thing works in Ut3 but it might be worth to check if you haven't accedentley loaded a hole .upx package into you map. The stock maps are around 60 mb but I don't know if that includes static meshes and textures.
[url]http://www.g0th.se[/url]
Hr.O
Posts: 152
Joined: Wed Jul 12, 2000 7:00 am

Re: Just thought I would share...

Post by Hr.O »

obsidian wrote:You making a map or trying to remake UT3? :p
Knowing Castle it'll be somewhere halfway inbetween :smirk:
Castle
Posts: 191
Joined: Fri Dec 29, 2000 8:00 am

Re: Just thought I would share...

Post by Castle »

g0th- wrote:You can save a lot of file size by converting you normal textures without alphas to dx1. I did that on one map of mine and the file size changed from 230 mb to 35 mb so it maked quite a big difference. Also I don't know exactly how the mylevel package thing works in Ut3 but it might be worth to check if you haven't accedentley loaded a hole .upx package into you map. The stock maps are around 60 mb but I don't know if that includes static meshes and textures.
I have a separate package file that I am building from right now.
I think that the "mypackage" thing works differently now than it did with old iterations of the UT tech since "mypackage" does not seem to imply you are saving your stuff with in the level itself anymore. I could be wrong though since I have not tested this aspect of the tech to any great extent.

The generic browser now appears to actually show your level as if it is a package file in itself provided you have show all checked at the top.. You can look at your light map info and everything in the level.

I realize that there are quite a few things I can do to reduce the file size of the level but in the end I think what I need to do is take a step back from the canvas. How small can I make the level if I really wanted to? 200 megs? That is still a bit much for a stand alone community level.
- Russell Meakim AKA The Castle
Portfolio: http://castledoes.carbonmade.com/
YouTube: https://www.youtube.com/user/zZCastleZz
Tsu: https://www.tsu.co/zZCastleZz
Twitter: @zZCastleZz
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