[Doom3] GtkRadiant 1.5 ase import missing???

Discussion for Level editing, modeling, programming, or any of the other technical aspects of Quake
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broar
Posts: 52
Joined: Sun Jan 21, 2007 4:44 pm

[Doom3] GtkRadiant 1.5 ase import missing???

Post by broar »

How can i place models in Doom3 maps in Radiant1.5 :confused:
The linux version im using is dated Mar 2 2006. Maybe i need a newer build?
Kat
Posts: 952
Joined: Tue Nov 14, 2000 8:00 am

Re: [Doom3] GtkRadiant 1.5 ase import missing???

Post by Kat »

Huh?! You should just be able to load ASE models as you do any other type of model. It seems odd that the import dll would be missing though *shrug* Don't you linux guys usually have to roll your own version of the app?
[url=https://www.katsbits.com/tutorials#q3w]Tutorials, tools and resources[/url]
broar
Posts: 52
Joined: Sun Jan 21, 2007 4:44 pm

Re: [Doom3] GtkRadiant 1.5 ase import missing???

Post by broar »

The bad thing is i cannot place any type of model. No rmb -> place model or (like in Q3) misc_model.
I looked for an empty entity with model flag. Nothing.

It think Radiant dont do it because of a missing button. :tear:

Most linux software is availabe in packages for an easy install. GtkRadiant is not.
Someones up with an compiled linux zeroradiant?
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: [Doom3] GtkRadiant 1.5 ase import missing???

Post by dichtfux »

Depending on your linux distribution (and selected package repositories), there may actually be a gtkradiant package. I'm on Kubuntu 7.04 here, and there is one:

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root@threat:~# apt-cache search radiant | grep gtk
gtkradiant - GtkRadiant Level Editor
The version is radiant 1.5.0, Mar 2 2006 though.

If you want to try a newer version: I've just compiled zeroRadiant from SVN (for linux-x86) and gave it a try. It works, and it also has the option to insert ase models for q3a. I can't verify that it works for d3 though, because I don't have d3 installed on this box.
You can > download the compiled SVN version with support for q3a and D3 here < (~110 MB). This is version 1.5.0, Jan 16 2008.

Unpack the archive:

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tar xzf zeroRadiant.tar.gz
cd zeroRadiant
then install radiant:

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python ./GtkRadiant/install.py
and run it:

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./GtkRadiant/install/radiant.x86'
Instructions above taken from this guide.

@everybody who gives this a try:
It works for me, if it doesn't for you, you are missing some of the libraries listed in the guide and need to install them. Note that you do NOT need the development libs (<libname>-dev) unless you want to recompile it (which makes downloading this compiled version pretty useless, grab the source of radiant and the relevant game packs from the qeradiant.com SVN in that case).

Let us know if inserting models works for d3. Feel free to post here again if you're having trouble. Wish I also had time for some mapping atm...
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
obsidian
Posts: 10970
Joined: Mon Feb 04, 2002 8:00 am

Re: [Doom3] GtkRadiant 1.5 ase import missing???

Post by obsidian »

How would one go about getting zeroRadiant working for Windows?
dichtfux
Posts: 571
Joined: Thu Feb 02, 2006 10:51 pm

Re: [Doom3] GtkRadiant 1.5 ase import missing???

Post by dichtfux »

Hm, hope I didn't mess things up. I've just had a second look at the qeradiant site and I'm not sure that what I compiled is zeroRadiant. That site's a bit confusing.

I'm very short on time atm and I don't have the box I compiled the stuff on here atm, but I think I checked out the gtkradiant trunk instead of the zeroradiant trunk from SVN. I'll verify this and try to compile zeroradiant in the next few days. Sorry for the confusion.
[color=#FFFFFF][url=http://maps.rcmd.org]my FPS maps[/url][/color]
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